Prototype/EntityGhost: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/EntityGhostPrototype.html https://lua-api.factorio.com/latest/prototypes/EntityGhostPrototype.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Entity}}
{{Prototype parent|Prototype/Entity}}
The entity used for ghosts of entities.
The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_tint|ghost_tint]].


{{Prototype TOC|entity-ghost}}
{{Prototype TOC|entity-ghost}}
Line 15: Line 21:
   type = "entity-ghost",
   type = "entity-ghost",
   name = "entity-ghost",
   name = "entity-ghost",
   flags = {"not-on-map"},
   icon = "__core__/graphics/icons/mip/ghost-entity.png",
   --build_sound = { filename = "__core__/sound/place-ghost-small.ogg" },
   icon_size = 64,
   --medium_build_sound = { filename = "__core__/sound/place-ghost-medium.ogg" },
  icon_mipmaps = 3,
   --large_build_sound = { filename = "__core__/sound/place-ghost-large.ogg" },
  build_sound = {{ filename = "__core__/sound/build-ghost-small.ogg",  volume = 0.6 }},
   medium_build_sound = {{ filename = "__core__/sound/build-ghost-medium.ogg",  volume = 0.7 }},
   large_build_sound = {{ filename = "__core__/sound/build-ghost-large.ogg",  volume = 0.7 }},
   minable = { mining_time = 0, results={}},
   minable = { mining_time = 0, results={}},
  mined_sound = {{ filename = "__core__/sound/deconstruct-ghost.ogg",  volume = 0.4 }}
},</syntaxhighlight>
},</syntaxhighlight>

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EntityGhostPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityGhost


The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a ghost_tint.


Prototype/EntityGhost — entity-ghost
large_build_sound::Sound (optional)
medium_build_sound::Sound (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

Inherits all properties from Prototype/Entity.

medium_build_sound

Type: Sound

large_build_sound

Type: Sound

Example

{
  type = "entity-ghost",
  name = "entity-ghost",
  icon =  "__core__/graphics/icons/mip/ghost-entity.png",
  icon_size = 64,
  icon_mipmaps = 3,
  build_sound = {{ filename = "__core__/sound/build-ghost-small.ogg",  volume = 0.6 }},
  medium_build_sound = {{ filename = "__core__/sound/build-ghost-medium.ogg",  volume = 0.7 }},
  large_build_sound = {{ filename = "__core__/sound/build-ghost-large.ogg",  volume = 0.7 }},
  minable = { mining_time = 0, results={}},
  mined_sound = {{ filename = "__core__/sound/deconstruct-ghost.ogg",  volume = 0.4 }}
},