Prototype/Corpse

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Revision as of 15:17, 24 July 2019 by Bilka (talk | contribs) (Set prototype parent)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Corpse


Basics

Prototype type: corpse

Extends Prototype/Entity. Used for corpses, for example the remnants when destroying buildings.

Extensions

Optional properties

dying_speed

Type: Types/float

Default: 1

Multiplier for #time_before_shading_off and #time_before_removed. Must be positive.

splash_speed

Type: Types/float

Default: 1

time_before_shading_off

Type: Types/int32

Default: 60 * 15 (15 seconds)

Controls how long the corpse takes to fade, as in how long it takes to get from no transparency to full tranparency/removed. This time is not added to #time_before_removed, it is instead substracted from it. So by default, the corpse starts fading about 15 seconds before it gets removed.

time_before_removed

Type: Types/int32

Default: 60 * 120 (120 seconds)

Time in ticks this corpse lasts. May not be 0.

final_render_layer

Type: Types/RenderLayer

Default: "corpse"

ground_patch_render_layer

Type: Types/RenderLayer

Default: "ground-patch"

animation_render_layer

Type: Types/RenderLayer

Default: "object"

splash_render_layer

Type: Types/RenderLayer

Default: "object"

shuffle_directions_at_frame

Type: Types/uint8

Default: 1

ground_patch_fade_in_delay

Type: Types/float

Default: 0

ground_patch_fade_in_speed

Type: Types/float

Default: 0

ground_patch_fade_out_start

Type: Types/float

Default: 0

animation

Type: Types/RotatedAnimationVariations

splash

Type: Types/AnimationVariations

ground_patch

Type: Types/AnimationVariations

ground_patch_higher

Type: Types/AnimationVariations

ground_patch_fade_out_duration

Type: Types/float

Default: 0

direction_shuffle

Type: Types/table of Types/tables of Types/uint16

An array of arrays of integers. Arrays are called "groups" and must all have the same size.