Prototype/CharacterCorpse: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CharacterCorpsePrototype.html https://lua-api.factorio.com/latest/prototypes/CharacterCorpsePrototype.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CharacterCorpsePrototype.html https://lua-api.factorio.com/latest/prototypes/CharacterCorpsePrototype.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CharacterCorpsePrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/CharacterCorpse
The corpse of a Prototype/Character.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
time_to_live
Type: uint32
Optional properties
render_layer
Type: RenderLayer
Default: "object"
pictures
Type: AnimationVariations
Either pictures
or picture
must be defined.
picture
Type: Animation
Either pictures
or picture
must be defined.
armor_picture_mapping
Type: table
Table of key value pairs, the keys are armor names and the values are numbers. The number is the Animation that is associated with the armor, e.g. using 1
will associate the armor with the first Animation in the pictures table.