Prototype/Arrow: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/ArrowPrototype.html https://lua-api.factorio.com/latest/prototypes/ArrowPrototype.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Entity}}
{{Prototype parent|Prototype/Entity}}
The arrows used for example in the campaign, they are literally just arrows.
{{Prototype TOC|arrow}}


==Basics==
== Mandatory properties ==
Prototype type: '''arrow'''


Extends the [[Prototype/Entity]]. The arrows used for example in the campaign, they are literally just arrows.
{{Prototype property|arrow_picture|[[Types/Sprite|Sprite]]}}


== Properties ==
== Optional properties ==
=== circle_picture ===
'''Type''': [[Types/Sprite]]


=== arrow_picture ===
{{Prototype property|circle_picture|[[Types/Sprite|Sprite]]|optional=true}}
'''Type''': [[Types/Sprite]]


=== blinking ===
{{Prototype property|blinking|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
== Example ==
== Example ==
<syntaxhighlight lang="lua">{
<syntaxhighlight lang="lua">{

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ArrowPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Arrow


The arrows used for example in the campaign, they are literally just arrows.


Prototype/Arrow — arrow
arrow_picture::Sprite
blinking::bool (optional)
circle_picture::Sprite (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

arrow_picture

Type: Sprite

Optional properties

circle_picture

Type: Sprite

blinking

Type: bool
Default: false

Example

{
    type = "arrow",
    name = "orange-arrow-with-circle",
    flags = {"placeable-off-grid", "not-on-map"},
    blinking = true,
    arrow_picture =
    {
      filename = "__core__/graphics/arrows/gui-arrow-medium.png",
      priority = "low",
      width = 58,
      height = 62
    },
    circle_picture =
    {
      filename = "__core__/graphics/arrows/gui-arrow-circle.png",
      priority = "low",
      width = 50,
      height = 50
    }
  },