Prototype/Achievement: Difference between revisions

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(Changed links going to the redirect Prototype/CombatRobotCount to go to Prototype/CombatRobotCountAchievement.)
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== Extensions ==
== Extensions ==
*[[Prototype/BuildEntityAchievement]] '''build-entity-achievement'''
*[[Prototype/BuildEntityAchievement]] '''build-entity-achievement'''
*[[Prototype/CombatRobotCount]] '''combat-robot-count'''
*[[Prototype/CombatRobotCountAchievement]] '''combat-robot-count'''
*[[Prototype/ConstructWithRobotsAchievement]] '''construct-with-robots-achievement'''
*[[Prototype/ConstructWithRobotsAchievement]] '''construct-with-robots-achievement'''
*[[Prototype/DeconstructWithRobotsAchievement]] '''deconstruct-with-robots-achievement'''
*[[Prototype/DeconstructWithRobotsAchievement]] '''deconstruct-with-robots-achievement'''

Revision as of 18:09, 19 May 2018

Basics

This Prototype definition is used for the in-game achievements.

Extensions

Mandatory properties

Inherits all properties from Prototype.

icons, icon, icon_size (IconSpecification)

Type: Types/IconSpecification

Optional properties

steam_stats_name

Type: Types/string

Default: ""

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight

Type: Types/bool

Default: true

If this is set to false, ite is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

hidden

Type: Types/bool

Default: false

Example

{
    type = "achievement",
    name = "so-long-and-thanks-for-all-the-fish",
    order = "g[secret]-a[so-long-and-thanks-for-all-the-fish]",
    icon = "__base__/graphics/achievement/so-long-and-thanks-for-all-the-fish.png",
    icon_size = 128
  }