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Property:Prototype property optional
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Whether a given prototype property is optional. (en)
This property is of type
Boolean
.
Usage
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Showing 250 pages using this property.
P
Prototype/Character#item pickup distance
+
false
+
Prototype/Character#left footprint frames
+
true
+
Prototype/Character#left footprint offset
+
true
+
Prototype/Character#light
+
true
+
Prototype/Character#loot pickup distance
+
false
+
Prototype/Character#maximum corner sliding distance
+
false
+
Prototype/Character#mining categories
+
true
+
Prototype/Character#mining speed
+
false
+
Prototype/Character#mining with tool particles animation positions
+
false
+
Prototype/Character#reach distance
+
false
+
Prototype/Character#reach resource distance
+
false
+
Prototype/Character#respawn time
+
true
+
Prototype/Character#right footprint frames
+
true
+
Prototype/Character#right footprint offset
+
true
+
Prototype/Character#running sound animation positions
+
false
+
Prototype/Character#running speed
+
false
+
Prototype/Character#synced footstep particle triggers
+
true
+
Prototype/Character#ticks to keep aiming direction
+
false
+
Prototype/Character#ticks to keep gun
+
false
+
Prototype/Character#ticks to stay in combat
+
false
+
Prototype/Character#tool attack distance
+
true
+
Prototype/Character#tool attack result
+
true
+
Prototype/CharacterCorpse#armor picture mapping
+
true
+
Prototype/CharacterCorpse#picture
+
true
+
Prototype/CharacterCorpse#pictures
+
true
+
Prototype/CharacterCorpse#render layer
+
true
+
Prototype/CharacterCorpse#time to live
+
false
+
Prototype/Cliff#cliff explosive
+
true
+
Prototype/Cliff#cliff height
+
true
+
Prototype/Cliff#grid offset
+
false
+
Prototype/Cliff#grid size
+
false
+
Prototype/Cliff#orientations
+
false
+
Prototype/CombatRobot#attack parameters
+
false
+
Prototype/CombatRobot#destroy action
+
true
+
Prototype/CombatRobot#follows player
+
true
+
Prototype/CombatRobot#friction
+
true
+
Prototype/CombatRobot#idle
+
false
+
Prototype/CombatRobot#in motion
+
false
+
Prototype/CombatRobot#light
+
true
+
Prototype/CombatRobot#range from player
+
true
+
Prototype/CombatRobot#shadow idle
+
false
+
Prototype/CombatRobot#shadow in motion
+
false
+
Prototype/CombatRobot#time to live
+
false
+
Prototype/CombatRobotCountAchievement#count
+
true
+
Prototype/Combinator#active energy usage
+
false
+
Prototype/Combinator#activity led hold time
+
true
+
Prototype/Combinator#activity led light
+
true
+
Prototype/Combinator#activity led light offsets
+
false
+
Prototype/Combinator#activity led sprites
+
false
+
Prototype/Combinator#circuit wire max distance
+
true
+
Prototype/Combinator#draw circuit wires
+
true
+
Prototype/Combinator#draw copper wires
+
true
+
Prototype/Combinator#energy source
+
false
+
Prototype/Combinator#input connection bounding box
+
false
+
Prototype/Combinator#input connection points
+
false
+
Prototype/Combinator#output connection bounding box
+
false
+
Prototype/Combinator#output connection points
+
false
+
Prototype/Combinator#screen light
+
true
+
Prototype/Combinator#screen light offsets
+
false
+
Prototype/Combinator#sprites
+
false
+
Prototype/ConstantCombinator#activity led light
+
true
+
Prototype/ConstantCombinator#activity led light offsets
+
false
+
Prototype/ConstantCombinator#activity led sprites
+
false
+
Prototype/ConstantCombinator#circuit wire connection points
+
false
+
Prototype/ConstantCombinator#circuit wire max distance
+
true
+
Prototype/ConstantCombinator#draw circuit wires
+
true
+
Prototype/ConstantCombinator#draw copper wires
+
true
+
Prototype/ConstantCombinator#item slot count
+
false
+
Prototype/ConstantCombinator#sprites
+
false
+
Prototype/ConstructWithRobotsAchievement#amount
+
true
+
Prototype/ConstructWithRobotsAchievement#limited to one game
+
false
+
Prototype/ConstructWithRobotsAchievement#more than manually
+
true
+
Prototype/ConstructionRobot#construction vector
+
false
+
Prototype/ConstructionRobot#repairing sound
+
true
+
Prototype/ConstructionRobot#shadow working
+
true
+
Prototype/ConstructionRobot#smoke
+
true
+
Prototype/ConstructionRobot#sparks
+
true
+
Prototype/ConstructionRobot#working
+
true
+
Prototype/ConstructionRobot#working light
+
true
+
Prototype/Container#circuit connector sprites
+
true
+
Prototype/Container#circuit wire connection point
+
true
+
Prototype/Container#circuit wire max distance
+
true
+
Prototype/Container#draw circuit wires
+
true
+
Prototype/Container#draw copper wires
+
true
+
Prototype/Container#enable inventory bar
+
true
+
Prototype/Container#inventory size
+
false
+
Prototype/Container#inventory type
+
true
+
Prototype/Container#picture
+
false
+
Prototype/Container#scale info icons
+
true
+
Prototype/CopyPasteTool#cuts
+
true
+
Prototype/Corpse#animation
+
true
+
Prototype/Corpse#animation overlay
+
true
+
Prototype/Corpse#animation overlay final render layer
+
true
+
Prototype/Corpse#animation overlay render layer
+
true
+
Prototype/Corpse#animation render layer
+
true
+
Prototype/Corpse#direction shuffle
+
true
+
Prototype/Corpse#dying speed
+
true
+
Prototype/Corpse#final render layer
+
true
+
Prototype/Corpse#ground patch
+
true
+
Prototype/Corpse#ground patch fade in delay
+
true
+
Prototype/Corpse#ground patch fade in speed
+
true
+
Prototype/Corpse#ground patch fade out duration
+
true
+
Prototype/Corpse#ground patch fade out start
+
true
+
Prototype/Corpse#ground patch higher
+
true
+
Prototype/Corpse#ground patch render layer
+
true
+
Prototype/Corpse#remove on entity placement
+
true
+
Prototype/Corpse#remove on tile placement
+
true
+
Prototype/Corpse#shuffle directions at frame
+
true
+
Prototype/Corpse#splash
+
true
+
Prototype/Corpse#splash render layer
+
true
+
Prototype/Corpse#splash speed
+
true
+
Prototype/Corpse#time before removed
+
true
+
Prototype/Corpse#time before shading off
+
true
+
Prototype/Corpse#use tile color for ground patch tint
+
true
+
Prototype/CraftingMachine#allowed effects
+
true
+
Prototype/CraftingMachine#always draw idle animation
+
true
+
Prototype/CraftingMachine#animation
+
true
+
Prototype/CraftingMachine#base productivity
+
true
+
Prototype/CraftingMachine#crafting categories
+
false
+
Prototype/CraftingMachine#crafting speed
+
false
+
Prototype/CraftingMachine#default recipe tint
+
true
+
Prototype/CraftingMachine#draw entity info icon background
+
true
+
Prototype/CraftingMachine#energy source
+
false
+
Prototype/CraftingMachine#energy usage
+
false
+
Prototype/CraftingMachine#entity info icon shift
+
true
+
Prototype/CraftingMachine#fluid boxes
+
true
+
Prototype/CraftingMachine#idle animation
+
true
+
Prototype/CraftingMachine#match animation speed to activity
+
true
+
Prototype/CraftingMachine#module specification
+
true
+
Prototype/CraftingMachine#return ingredients on change
+
true
+
Prototype/CraftingMachine#scale entity info icon
+
true
+
Prototype/CraftingMachine#shift animation transition duration
+
true
+
Prototype/CraftingMachine#shift animation waypoint stop duration
+
true
+
Prototype/CraftingMachine#shift animation waypoints
+
true
+
Prototype/CraftingMachine#show recipe icon
+
true
+
Prototype/CraftingMachine#show recipe icon on map
+
true
+
Prototype/CraftingMachine#status colors
+
true
+
Prototype/CraftingMachine#working visualisations
+
true
+
Prototype/CurvedRail#bending type
+
true
+
Prototype/CustomInput#action
+
true
+
Prototype/CustomInput#alternative key sequence
+
true
+
Prototype/CustomInput#consuming
+
true
+
Prototype/CustomInput#controller alternative key sequence
+
true
+
Prototype/CustomInput#controller key sequence
+
true
+
Prototype/CustomInput#enabled
+
true
+
Prototype/CustomInput#enabled while in cutscene
+
true
+
Prototype/CustomInput#enabled while spectating
+
true
+
Prototype/CustomInput#include selected prototype
+
true
+
Prototype/CustomInput#item to spawn
+
true
+
Prototype/CustomInput#key sequence
+
false
+
Prototype/CustomInput#linked game control
+
true
+
Prototype/DamageType#hidden
+
true
+
Prototype/DeciderCombinator#equal symbol sprites
+
false
+
Prototype/DeciderCombinator#greater or equal symbol sprites
+
false
+
Prototype/DeciderCombinator#greater symbol sprites
+
false
+
Prototype/DeciderCombinator#less or equal symbol sprites
+
false
+
Prototype/DeciderCombinator#less symbol sprites
+
false
+
Prototype/DeciderCombinator#not equal symbol sprites
+
false
+
Prototype/DeconstructWithRobotsAchievement#amount
+
false
+
Prototype/DeconstructionItem#entity filter count
+
true
+
Prototype/DeconstructionItem#tile filter count
+
true
+
Prototype/Decorative#autoplace
+
true
+
Prototype/Decorative#collision box
+
true
+
Prototype/Decorative#collision mask
+
true
+
Prototype/Decorative#decal overdraw priority
+
true
+
Prototype/Decorative#grows through rail path
+
true
+
Prototype/Decorative#pictures
+
false
+
Prototype/Decorative#render layer
+
true
+
Prototype/Decorative#tile layer
+
true
+
Prototype/Decorative#trigger effect
+
true
+
Prototype/Decorative#walking sound
+
true
+
Prototype/DeliverByRobotsAchievement#amount
+
false
+
Prototype/DontBuildEntityAchievement#amount
+
true
+
Prototype/DontBuildEntityAchievement#dont build
+
false
+
Prototype/DontCraftManuallyAchievement#amount
+
false
+
Prototype/DontUseEntityInEnergyProductionAchievement#excluded
+
false
+
Prototype/DontUseEntityInEnergyProductionAchievement#included
+
false
+
Prototype/DontUseEntityInEnergyProductionAchievement#last hour only
+
true
+
Prototype/DontUseEntityInEnergyProductionAchievement#minimum energy produced
+
true
+
Prototype/EditorController#adjust speed based off zoom
+
false
+
Prototype/EditorController#enable flash light
+
false
+
Prototype/EditorController#fill built entity energy buffers
+
false
+
Prototype/EditorController#generate neighbor chunks
+
false
+
Prototype/EditorController#gun inventory size
+
false
+
Prototype/EditorController#instant blueprint building
+
false
+
Prototype/EditorController#instant deconstruction
+
false
+
Prototype/EditorController#instant rail planner
+
false
+
Prototype/EditorController#instant upgrading
+
false
+
Prototype/EditorController#inventory size
+
false
+
Prototype/EditorController#item pickup distance
+
false
+
Prototype/EditorController#loot pickup distance
+
false
+
Prototype/EditorController#mining speed
+
false
+
Prototype/EditorController#movement speed
+
false
+
Prototype/EditorController#name
+
false
+
Prototype/EditorController#placed corpses never expire
+
false
+
Prototype/EditorController#render as day
+
false
+
Prototype/EditorController#show additional entity info gui
+
false
+
Prototype/EditorController#show character tab in controller gui
+
false
+
Prototype/EditorController#show entity health bars
+
false
+
Prototype/EditorController#show entity tags
+
false
+
Prototype/EditorController#show hidden entities
+
false
+
Prototype/EditorController#show infinity filters in controller gui
+
false
+
Prototype/EditorController#show status icons
+
false
+
Prototype/EditorController#type
+
false
+
Prototype/ElectricEnergyInterface#animation
+
true
+
Prototype/ElectricEnergyInterface#animations
+
true
+
Prototype/ElectricEnergyInterface#continuous animation
+
true
+
Prototype/ElectricEnergyInterface#energy production
+
true
+
Prototype/ElectricEnergyInterface#energy source
+
false
+
Prototype/ElectricEnergyInterface#energy usage
+
true
+
Prototype/ElectricEnergyInterface#gui mode
+
true
+
Prototype/ElectricEnergyInterface#light
+
true
+
Prototype/ElectricEnergyInterface#picture
+
true
+
Prototype/ElectricEnergyInterface#pictures
+
true
+
Prototype/ElectricEnergyInterface#render layer
+
true
+
Prototype/ElectricPole#active picture
+
true
+
Prototype/ElectricPole#connection points
+
false
+
Prototype/ElectricPole#draw circuit wires
+
true
+
Prototype/ElectricPole#draw copper wires
+
true
+
Prototype/ElectricPole#light
+
true
+
Prototype/ElectricPole#maximum wire distance
+
true
+
Prototype/ElectricPole#pictures
+
false
+
Prototype/ElectricPole#radius visualisation picture
+
true
+
Prototype/ElectricPole#supply area distance
+
false
+
Prototype/ElectricPole#track coverage during build by moving
+
true
+
Prototype/ElectricTurret#energy source
+
false
+
Prototype/EnemySpawner#animations
+
false
+
Prototype/EnemySpawner#call for help radius
+
false
+
Prototype/EnemySpawner#dying sound
+
true
+
Prototype/EnemySpawner#integration
+
true
+
Prototype/EnemySpawner#max count of owned units
+
false
+
Prototype/EnemySpawner#max darkness to spawn
+
true
+
Prototype/EnemySpawner#max friends around to spawn
+
false
+
Prototype/EnemySpawner#max richness for spawn shift
+
false
+
Prototype/EnemySpawner#max spawn shift
+
false
+
Prototype/EnemySpawner#min darkness to spawn
+
true
+
Prototype/EnemySpawner#pollution absorption absolute
+
false
+
Prototype/EnemySpawner#pollution absorption proportional
+
false
+
Prototype/EnemySpawner#random animation offset
+
true
+
Prototype/EnemySpawner#result units
+
false
+
Prototype/EnemySpawner#spawn decoration
+
true
+
Prototype/EnemySpawner#spawn decorations on expansion
+
true
+
Prototype/EnemySpawner#spawning cooldown
+
false
+
Prototype/EnemySpawner#spawning radius
+
false
+
Prototype/EnemySpawner#spawning spacing
+
false
+
Prototype/EnergyShieldEquipment#energy per shield
+
false
+
Prototype/EnergyShieldEquipment#max shield value
+
false
+
Prototype/Entity#additional pastable entities
+
true
+
Prototype/Entity#alert icon scale
+
true
+
Prototype/Entity#alert icon shift
+
true
+
Category
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Prototype documentation properties
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