Property:Prototype property name
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- The name of a given prototype property. (en)
- This property is of type Text.
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item_pickup_distance +
left_footprint_frames +
left_footprint_offset +
light +
loot_pickup_distance +
maximum_corner_sliding_distance +
mining_categories +
mining_speed +
mining_with_tool_particles_animation_positions +
reach_distance +
reach_resource_distance +
respawn_time +
right_footprint_frames +
right_footprint_offset +
running_sound_animation_positions +
running_speed +
synced_footstep_particle_triggers +
ticks_to_keep_aiming_direction +
ticks_to_keep_gun +
ticks_to_stay_in_combat +
tool_attack_distance +
tool_attack_result +
armor_picture_mapping +
picture +
pictures +
render_layer +
time_to_live +
cliff_explosive +
cliff_height +
grid_offset +
grid_size +
orientations +
attack_parameters +
destroy_action +
follows_player +
friction +
in_motion +
range_from_player +
shadow_idle +
shadow_in_motion +
time_to_live +
active_energy_usage +
activity_led_hold_time +
activity_led_light +
activity_led_light_offsets +
activity_led_sprites +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
energy_source +
input_connection_bounding_box +
input_connection_points +
output_connection_bounding_box +
output_connection_points +
screen_light +
screen_light_offsets +
sprites +
activity_led_light +
activity_led_light_offsets +
activity_led_sprites +
circuit_wire_connection_points +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
item_slot_count +
limited_to_one_game +
more_than_manually +
construction_vector +
repairing_sound +
shadow_working +
working_light +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
enable_inventory_bar +
inventory_size +
inventory_type +
picture +
scale_info_icons +
animation +
animation_overlay +
animation_overlay_final_render_layer +
animation_overlay_render_layer +
animation_render_layer +
direction_shuffle +
dying_speed +
final_render_layer +
ground_patch +
ground_patch_fade_in_delay +
ground_patch_fade_in_speed +
ground_patch_fade_out_duration +
ground_patch_fade_out_start +
ground_patch_higher +
ground_patch_render_layer +
remove_on_entity_placement +
remove_on_tile_placement +
shuffle_directions_at_frame +
splash +
splash_render_layer +
splash_speed +
time_before_removed +
time_before_shading_off +
use_tile_color_for_ground_patch_tint +
allowed_effects +
always_draw_idle_animation +
animation +
base_productivity +
crafting_categories +
crafting_speed +
default_recipe_tint +
draw_entity_info_icon_background +
energy_source +
energy_usage +
entity_info_icon_shift +
fluid_boxes +
idle_animation +
match_animation_speed_to_activity +
module_specification +
return_ingredients_on_change +
scale_entity_info_icon +
shift_animation_transition_duration +
shift_animation_waypoint_stop_duration +
shift_animation_waypoints +
show_recipe_icon +
show_recipe_icon_on_map +
status_colors +
working_visualisations +
bending_type +
action +
alternative_key_sequence +
consuming +
controller_alternative_key_sequence +
controller_key_sequence +
enabled +
enabled_while_in_cutscene +
enabled_while_spectating +
include_selected_prototype +
item_to_spawn +
key_sequence +
linked_game_control +
hidden +
equal_symbol_sprites +
greater_or_equal_symbol_sprites +
greater_symbol_sprites +
less_or_equal_symbol_sprites +
less_symbol_sprites +
not_equal_symbol_sprites +
entity_filter_count +
tile_filter_count +
autoplace +
collision_box +
collision_mask +
decal_overdraw_priority +
grows_through_rail_path +
pictures +
render_layer +
tile_layer +
trigger_effect +
walking_sound +
minimum_energy_produced +
adjust_speed_based_off_zoom +
enable_flash_light +
fill_built_entity_energy_buffers +
generate_neighbor_chunks +
gun_inventory_size +
instant_blueprint_building +
instant_deconstruction +
instant_rail_planner +
instant_upgrading +
inventory_size +
item_pickup_distance +
loot_pickup_distance +
mining_speed +
movement_speed +
placed_corpses_never_expire +
render_as_day +
show_additional_entity_info_gui +
show_character_tab_in_controller_gui +
show_entity_health_bars +
show_entity_tags +
show_hidden_entities +
show_infinity_filters_in_controller_gui +
show_status_icons +
animations +
continuous_animation +
energy_production +
energy_source +
energy_usage +
render_layer +
active_picture +
connection_points +
draw_circuit_wires +
draw_copper_wires +
maximum_wire_distance +
pictures +
radius_visualisation_picture +
supply_area_distance +
track_coverage_during_build_by_moving +
energy_source +
animations +
call_for_help_radius +
dying_sound +
integration +
max_count_of_owned_units +
max_darkness_to_spawn +
max_friends_around_to_spawn +
max_richness_for_spawn_shift +
max_spawn_shift +
min_darkness_to_spawn +
pollution_absorption_absolute +
pollution_absorption_proportional +
random_animation_offset +
result_units +
spawn_decoration +
spawn_decorations_on_expansion +
spawning_cooldown +
spawning_radius +
spawning_spacing +
energy_per_shield +
max_shield_value +
additional_pastable_entities +
alert_icon_scale +
alert_icon_shift +