News: Difference between revisions

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What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Dec 27 FFF #327: [https://www.factorio.com/blog/post/fff-327 2020 Vision]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]
* Dec 20 FFF #326: [https://www.factorio.com/blog/post/fff-326 Particle emitter & Data cache]
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2019 ===
=== 2024 ===
 
==== February ====
 
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
 
==== January ====
 
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
 
=== 2023 ===


==== December ====
==== December ====


* Dec 13 FFF #325: [https://www.factorio.com/blog/post/fff-325 New Explosions and Particles]
* Dec 29 2023 - FFF #391: [https://www.factorio.com/blog/post/fff-391 2023 recap]
* Dec 06 FFF #324: [https://www.factorio.com/blog/post/fff-324 Sound design, Animated trees, Optimizations]
* Dec 22 2023 - FFF #390: [https://www.factorio.com/blog/post/fff-390 Noise expressions 2.0]
* Dec 15 2023 - FFF #389: [https://www.factorio.com/blog/post/fff-389 Train control improvements]
* Dec 08 2023 - FFF #388: [https://www.factorio.com/blog/post/fff-388 Smaller things for 2.0]
* Dec 01 2023 - FFF #387: [https://www.factorio.com/blog/post/fff-387 Swimming in lava]


==== November ====
==== November ====


* Nov 29 FFF #323: [https://www.factorio.com/blog/post/fff-323 Animated water]
* Nov 24 2023 - FFF #386: [https://www.factorio.com/blog/post/fff-386 Vulcanus]
* Nov 22 FFF #322: [https://www.factorio.com/blog/post/fff-322 New Particle system]
* Nov 17 2023 - FFF #385: [https://www.factorio.com/blog/post/fff-385 Asteroid Collector]
* Nov 15 FFF #321: [https://www.factorio.com/blog/post/fff-321 Countdown]
* Nov 10 2023 - FFF #384: [https://www.factorio.com/blog/post/fff-384 Combinators 2.0]
* Nov 08 FFF #320: [https://www.factorio.com/blog/post/fff-320 Color correction]
* Nov 03 2023 - FFF #383: [https://www.factorio.com/blog/post/fff-383 Super force building]
* Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering]


==== October ====
==== October ====


* Oct 25 FFF #318: [https://www.factorio.com/blog/post/fff-318 New Tooltips]
* Oct 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups]
* Oct 18 FFF #317: [https://www.factorio.com/blog/post/fff-317 New pathfinding algorithm]
* Oct 20 2023 - FFF #381: [https://www.factorio.com/blog/post/fff-381 Space Platforms]
* Oct 11 FFF #316: [https://www.factorio.com/blog/post/fff-316 Map editor Lua snippets & Non-colliding Biters]
* Oct 13 2023 - FFF #380: [https://www.factorio.com/blog/post/fff-380 Remote view]
* Oct 04 FFF #315: [https://www.factorio.com/blog/post/fff-315 New test servers]
* Oct 06 2023 - FFF #379: [https://www.factorio.com/blog/post/fff-379 Abstract rewiring]


==== September ====
==== September ====


* Sep 27 FFF #314: [https://www.factorio.com/blog/post/fff-314 0.17 stable]
* Sep 29 2023 - FFF #378: [https://www.factorio.com/blog/post/fff-378 Trains on another level]
* Sep 20 FFF #313: [https://www.factorio.com/blog/post/fff-313 Light at the end of the bug tunnel]
* Sep 22 2023 - FFF #377: [https://www.factorio.com/blog/post/fff-377 New new rails]
* Sep 13 FFF #312: [https://www.factorio.com/blog/post/fff-312 Fluid mixing saga & Landfill terrain]
* Sep 15 2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]
* Sep 06 FFF #311: [https://www.factorio.com/blog/post/fff-311 New remnants 3]
* Sep 08 2023 - FFF #375: [https://www.factorio.com/blog/post/fff-375 Quality]
* Sep 01 2023 - FFF #374: [https://www.factorio.com/blog/post/fff-374 Smarter robots]


==== August ====
==== August ====


* Aug 30 FFF #310: [https://www.factorio.com/blog/post/fff-310 Glowing Heat pipes]
* Aug 25 2023 - FFF #373: [https://www.factorio.com/blog/post/fff-373 Factorio: Space Age]
* Aug 23 FFF #309: [https://www.factorio.com/blog/post/fff-309 Controversial opinions]
* Aug 16 FFF #308: [https://www.factorio.com/blog/post/fff-308 Not stable quite yet]
* Aug 09 FFF #307: [https://www.factorio.com/blog/post/fff-307 0.17 stable candidate]
* Aug 02 FFF #306: [https://www.factorio.com/blog/post/fff-306 Experimental Demo]


==== July ====
=== 2022 ===


* Jul 26 FFF #305: [https://www.factorio.com/blog/post/fff-305 The Oil Changes]
'''[[News/2022|Archived news from 2022]]
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes]
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]


==== June ====
=== 2021 ===


* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
'''[[News/2021|Archived news from 2021]]
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]


==== May ====
=== 2020 ===


* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
'''[[News/2020|Archived news from 2020]]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]


==== April ====
=== 2019 ===
 
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]
 
==== March ====
 
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]
 
==== February ====
 
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
 
==== January ====


* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
'''[[News/2019|Archived news from 2019]]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]


=== 2018 ===
=== 2018 ===
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Revision as of 11:00, 26 April 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

February

January

2023

December

November

October

September

August

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014