News: Difference between revisions

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* Nov 13 FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Oct 30 FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Oct 09 FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Aug 14 FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2020 ===
=== 2023 ===
 
==== January ====
 
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
 
==== December ====
 
* Dec 29 2023 - FFF #391: [https://www.factorio.com/blog/post/fff-391 2023 recap]
* Dec 22 2023 - FFF #390: [https://www.factorio.com/blog/post/fff-390 Noise expressions 2.0]
* Dec 15 2023 - FFF #389: [https://www.factorio.com/blog/post/fff-389 Train control improvements]
* Dec 08 2023 - FFF #388: [https://www.factorio.com/blog/post/fff-388 Smaller things for 2.0]
* Dec 01 2023 - FFF #387: [https://www.factorio.com/blog/post/fff-387 Swimming in lava]
 
==== November ====
 
* Nov 24 2023 - FFF #386: [https://www.factorio.com/blog/post/fff-386 Vulcanus]
* Nov 17 2023 - FFF #385: [https://www.factorio.com/blog/post/fff-385 Asteroid Collector]
* Nov 10 2023 - FFF #384: [https://www.factorio.com/blog/post/fff-384 Combinators 2.0]
* Nov 03 2023 - FFF #383: [https://www.factorio.com/blog/post/fff-383 Super force building]


==== June ====
==== October ====


* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Oct 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Oct 20 2023 - FFF #381: [https://www.factorio.com/blog/post/fff-381 Space Platforms]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Oct 13 2023 - FFF #380: [https://www.factorio.com/blog/post/fff-380 Remote view]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Oct 06 2023 - FFF #379: [https://www.factorio.com/blog/post/fff-379 Abstract rewiring]


==== May ====
==== September ====


* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* Sep 29 2023 - FFF #378: [https://www.factorio.com/blog/post/fff-378 Trains on another level]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* Sep 22 2023 - FFF #377: [https://www.factorio.com/blog/post/fff-377 New new rails]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* Sep 15 2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* Sep 08 2023 - FFF #375: [https://www.factorio.com/blog/post/fff-375 Quality]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
* Sep 01 2023 - FFF #374: [https://www.factorio.com/blog/post/fff-374 Smarter robots]


==== April ====
==== August ====


* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Aug 25 2023 - FFF #373: [https://www.factorio.com/blog/post/fff-373 Factorio: Space Age]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


==== March ====
=== 2022 ===


* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
'''[[News/2022|Archived news from 2022]]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]


==== February ====
=== 2021 ===


* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
'''[[News/2021|Archived news from 2021]]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


==== January ====
=== 2020 ===


* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
'''[[News/2020|Archived news from 2020]]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]


=== 2019 ===
=== 2019 ===
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Revision as of 12:00, 22 March 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2023

January

December

November

October

September

August

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014