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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
What should be in the news and what not? | What should be in the news and what not? | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Currently, the only news that belong here are the Factorio Friday Facts published by the developers. | |||
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* | * Apr 01 FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘] | ||
* Feb | * Feb 25 FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements] | ||
* Feb | * Feb 04 FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news] | ||
* | * Jun 18 FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!] | ||
* | * Feb 05 FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans] | ||
* Jan | * Jan 29 FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable] | ||
* | * Nov 13 FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close] | ||
* | * Oct 30 FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button] | ||
* | * Oct 09 FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks] | ||
* | * Aug 14 FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
<!-- ARCHIVED NEWS (not included on main page) --> | <!-- ARCHIVED NEWS (not included on main page) --> | ||
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''Archived news don't appear on the main page.'' | ''Archived news don't appear on the main page.'' | ||
=== | === 2020 === | ||
==== August ==== | ==== August ==== | ||
* Aug | * Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | ||
==== July ==== | ==== July ==== | ||
* Jul | * Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | ||
* Jul | * Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke] | ||
* Jul | * Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real] | ||
* Jul | * Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates] | ||
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch] | |||
==== June ==== | ==== June ==== | ||
* Jun | * Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update] | ||
* Jun | * Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website] | ||
* Jun | * Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing] | ||
* Jun | * Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign] | ||
==== May ==== | ==== May ==== | ||
* May | * May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan] | ||
* May | * May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update] | ||
* May | * May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels] | ||
* May | * May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing] | ||
* May | * May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle] | ||
==== April ==== | ==== April ==== | ||
* Apr | * Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record] | ||
* Apr | * Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects] | ||
* Apr | * Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial] | ||
* Apr | * Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation] | ||
==== March ==== | ==== March ==== | ||
* Mar | * Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs] | ||
* Mar | * Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process] | ||
* Mar | * Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI] | ||
* Mar | * Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger] | ||
==== February ==== | ==== February ==== | ||
* Feb | * Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign] | ||
* Feb | * Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | ||
* Feb | * Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect] | ||
* Feb | * Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling] | ||
==== January ==== | ==== January ==== | ||
* Jan | * Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks] | ||
* Jan 18 FFF # | * Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes] | ||
* Jan | * Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans] | ||
* Jan | * Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment] | ||
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap] | |||
=== 2019 === | |||
'''[[News/2019|Archived news from 2019]] | |||
=== 2018 === | === 2018 === | ||
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<noinclude> | <noinclude> | ||
{{C|Main}} | {{C|Main}} | ||
</noinclude> | </noinclude> |
Revision as of 17:35, 1 April 2022
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Apr 01 FFF #369: To the moon 🚀🌘
- Feb 25 FFF #368: Steam deck, Ghost bugs, Docs improvements
- Feb 04 FFF #367: Expansion news
- Jun 18 FFF #366: The only way to go fast, is to go well!
- Feb 05 FFF #365: Future plans
- Jan 29 FFF #364: 1.1 stable
- Nov 13 FFF #363: 1.1 is getting close
- Oct 30 FFF #362: Menu simulation, Spidertron, Ghost building, Confirm button
- Oct 09 FFF #361: Train stop limit, Tips and tricks
- Aug 14 FFF #360: 1.0 is here!
Archive
Archived news don't appear on the main page.
2020
August
- Aug 07 FFF #359: Crash site: The beginning
July
- Jul 31 FFF #358: Alien decoratives & Polluted water
- Jul 24 FFF #357: Nuke
- Jul 17 FFF #356: Blueprint library for real
- Jul 10 FFF #355: High resolution updates
- Jul 03 FFF #354: Launch party and HR power switch
June
- Jun 26 FFF #353: Trailer update
- Jun 19 FFF #352: New website
- Jun 12 FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 FFF #350: Electric mining drill redesign
May
- May 29 FFF #349: The 1.0 plan
- May 22 FFF #348: The final GUI update
- May 15 FFF #347: New hope demo levels
- May 08 FFF #346: He who does nothing, breaks nothing
- May 01 FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 FFF #343: Environmental particle effects
- Apr 10 FFF #342: The new old tutorial
- Apr 03 FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 FFF #340: Deep desyncs
- Mar 20 FFF #339: Beacon HR + Redesign process
- Mar 13 FFF #338: The (real) Character GUI
- Mar 06 FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 FFF #336: Offshore pump redesign
- Feb 21 FFF #335: Scenario changes, Damage effect filtering
- Feb 14 FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 FFF #333: Terrain scrolling
January
- Jan 31 FFF #332: More sounds & Map color tweaks
- Jan 24 FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 FFF #330: Main menu and File Share Shenanigans
- Jan 10 FFF #329: Campaign reassessment
- Jan 03 FFF #328: 2019 recap