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* | * Aug 16 FFF #308: [https://www.factorio.com/blog/post/fff-308 Not stable quite yet] | ||
* | * Aug 09 FFF #307: [https://www.factorio.com/blog/post/fff-307 0.17 stable candidate] | ||
* | * Aug 02 FFF #306: [https://www.factorio.com/blog/post/fff-306 Experimental Demo] | ||
* | * Jul 26 FFF #305: [https://www.factorio.com/blog/post/fff-305 The Oil Changes] | ||
* | * Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes] | ||
* | * Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)] | ||
* | * Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket] | ||
* | * Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state] | ||
* | * Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition] | ||
* | * Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | ||
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=== 2019 === | === 2019 === | ||
==== June ==== | |||
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable] | |||
==== May ==== | |||
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons] | |||
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs] | |||
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant] | |||
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements] | |||
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan] | |||
==== April ==== | |||
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable] | |||
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II] | |||
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons] | |||
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI] | |||
==== March ==== | |||
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs] | |||
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again] | |||
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup] | |||
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.] | |||
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental] | |||
==== February ==== | ==== February ==== | ||
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch] | |||
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight] | |||
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More] | |||
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king] | * Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king] | ||
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=== 2018 === | === 2018 === | ||
'''[[News/ | '''[[News/2018|Archived news from 2018]] | ||
=== 2017 === | === 2017 === |
Revision as of 15:47, 16 August 2019
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Aug 16 FFF #308: Not stable quite yet
- Aug 09 FFF #307: 0.17 stable candidate
- Aug 02 FFF #306: Experimental Demo
- Jul 26 FFF #305: The Oil Changes
- Jul 19 FFF #304: Small bugs; Big changes
- Jul 12 FFF #303: Under 100 bugs (but still not stable)
- Jul 05 FFF #302: The multiplayer megapacket
- Jun 28 FFF #301: Crash site: First state
- Jun 21 FFF #300: Special edition
- Jun 14 FFF #299: Everything is more complex than expected
Archive
Archived news don't appear on the main page.
2019
June
- Jun 07 FFF #298: Demo upgrade for Stable
May
- May 31 FFF #297: New resource icons
- May 24 FFF #296: All kinds of bugs
- May 17 FFF #295: New design for the chemical plant
- May 10 FFF #294: Blog thoughts & Lua documentation improvements
- May 03 FFF #293: New remnants 2 & 1.0 Marketing plan
April
- Apr 25 FFF #292: Inching closer to stable
- Apr 19 FFF #291: New Campaign, MP stress testing, HR Icons II
- Apr 12 FFF #290: Rail building changes & High-res icons
- Apr 05 FFF #289: Character GUI
March
- Mar 29 FFF #288: New remnants, More bugs
- Mar 22 FFF #287: Just bugs again
- Mar 15 FFF #286: Pollution cleanup
- Mar 08 FFF #285: Bugs, Bugs, Bugs.
- Mar 01 FFF #284: 0.17 experimental
February
- Feb 22 FFF #283: Prepare to Launch
- Feb 15 FFF #282: 0.17 in sight
- Feb 08 FFF #281: For a Few Frames More
- Feb 01 FFF #280: Visual Feedback is the king
January
- Jan 25 FFF #279: Train GUI & Modern Spitter
- Jan 18 FFF #278: The new quickbar
- Jan 11 FFF #277: GUI progress update
- Jan 04 FFF #276: Belt item spacing & Script rendering