News: Difference between revisions
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* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup] | |||
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.] | |||
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental] | |||
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch] | |||
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight] | * Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight] | ||
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More] | * Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More] | ||
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* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar] | * Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar] | ||
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update] | * Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update] | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | ||
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==== December ==== | ==== December ==== | ||
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes] | |||
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2] | |||
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan] | |||
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI] | * Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI] | ||
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==== January ==== | ==== January ==== | ||
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering] | |||
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk] | * Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk] | ||
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news] | * Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news] |
Revision as of 16:26, 15 March 2019
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Mar 15 FFF #286: Pollution cleanup
- Mar 08 FFF #285: Bugs, Bugs, Bugs.
- Mar 01 FFF #284: 0.17 experimental
- Feb 22 FFF #283: Prepare to Launch
- Feb 15 FFF #282: 0.17 in sight
- Feb 08 FFF #281: For a Few Frames More
- Feb 01 FFF #280: Visual Feedback is the king
- Jan 25 FFF #279: Train GUI & Modern Spitter
- Jan 18 FFF #278: The new quickbar
- Jan 11 FFF #277: GUI progress update
Archive
Archived news don't appear on the main page.
2018
December
- Dec 28 FFF #275: 0.17 Science changes
- Dec 21 FFF #274: New fluid system 2
- Dec 14 FFF #273: Cutscene controller & Localisation plan
- Dec 07 FFF #272: Mod GUI
November
- Nov 30 FFF #271: Fluid optimisations & GUI Style inspector
- Nov 23 FFF #270: HR Substation & Save/Load overview
- Nov 16 FFF #269: Roadmap update & Transport belt perspective
- Nov 09 FFF #268: The modern Biter
- Nov 02 FFF #267: Experiments, Explosives & Extended tags
October
- Oct 26 FFF #266: Cleanup of mechanics
- Oct 19 FFF #265: Nomenclature & Steam networking
- Oct 12 FFF #264: Texture streaming
- Oct 05 FFF #263: Trains in blueprints
September
- Sep 28 FFF #262: Hello my name is: Compilatron
- Sep 21 FFF #261: Performance + New player interaction
- Sep 14 FFF #260: New fluid system
- Sep 07 FFF #259: Scan-codes, Prototype IDs, HR worm
August
- Aug 31 FFF #258: New autoplace
- Aug 24 FFF #257: NPE/Campaign update
- Aug 17 FFF #256: The little things 3
- Aug 10 FFF #255: Construction tools
- Aug 03 FFF #254: No research queue for you
July
- Jul 27 FFF #253: Fans & Fun
- Jul 20 FFF #252: Sound design & Map editor
- Jul 13 FFF #251: A Fistful of Frames
- Jul 06 FFF #250: Dead end conclusion
June
- Jun 29 FFF #249: Dead end exploration
- Jun 22 FFF #248: Not Saturday Facts
- Jun 15 FFF #247: Pricing and its exploits
- Jun 08 FFF #246: The GUI update (Part 3)
- Jun 01 FFF #245: Campaign concept
May
- May 25 FFF #244: Localised plurals & Modernisation progress
- May 18 FFF #243: New GUI tileset
- May 11 FFF #242: Offensive programming
- May 04 FFF #241: New player experience
April
- Apr 27 FFF #240: Factorio-data & Fast pipe replace
- Apr 20 FFF #239: PAX East report
- Apr 13 FFF #238: The GUI update (Part II)
- Apr 06 FFF #237: Rich & interactive text
March
- Mar 30 FFF #236: Building a rollup
- Mar 23 FFF #235: 0.16 stable
- Mar 16 FFF #234: Office pictures
- Mar 09 FFF #233: Wiki admin
- Mar 02 FFF #232: PAX, Bugs, Graphs
February
- Feb 23 FFF #231: Belt compression & Crash log uploading
- Feb 16 FFF #230: Engine modernisation
- Feb 09 FFF #229: Taiwan report & Lamp staggering
- Feb 02 FFF #228: High resolution turrets
January
- Jan 04 FFF #276: Belt item spacing & Script rendering
- Jan 26 FFF #227: Rendering, Trees & Scenario talk
- Jan 19 FFF #226: New mod portal & other news
- Jan 12 FFF #225: Bots versus belts (part 2)
- Jan 05 FFF #224: Bots versus belts