Types/BeaconModuleVisualization

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Revision as of 17:51, 16 August 2023 by BilkaBot (talk | contribs) (Migrated prototype doc to separate website)
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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/BeaconModuleVisualization.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Used by Types/BeaconModuleVisualizations (Types/BeaconGraphicsSet). This is a Types/table with the below properties.

Optional properties

has_empty_slot

Type: bool

Default: false

draw_as_light

Type: bool

Default: false

draw_as_sprite

Type: bool

Default: true

secondary_draw_order

Type: int8

Default: 0

Used to determine render order for sprites with the same render_layer in the same position. Sprites with a higher secondary_draw_order are drawn on top.

apply_module_tint

Type: string

Default: 0

One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in Prototype/Module#beacon_tint should be applied to this, if any.

render_layer

Type: RenderLayer

Default: "object"

pictures

Type: SpriteVariations