Prototype/Sticker

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Revision as of 21:29, 5 August 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Template:Prototype parent Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit, Prototype/Character and Prototype/Car.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

Template:Prototype property Must be > 0.

Optional properties

Template:Prototype property

Template:Prototype property Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters#fire_penalty and EntityPrototypeFlags#.22not-flammable.22.

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Template:Prototype property Less than 1 to reduce movement speed, more than 1 to increase it.

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Template:Prototype property Less than 1 to reduce vehicle speed, more than 1 to increase it.

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Template:Prototype property Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.

Possible values are:

Flag meaning
entity The normal entity selection box. Yellow by default.
electricity The selection box used to specify electric poles an entity is connected to. Light blue by default.
copy The selection box used when doing entity copy-paste. Green by default.
not-allowed The selection box used when specifying colliding entities. Red by default.
pair
logistics
train-visualization