Prototype/Achievement
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Template:Prototype parent This prototype definition is used for the in-game achievements.
Extensions
- Prototype/BuildEntityAchievement build-entity-achievement
- Prototype/CombatRobotCountAchievement combat-robot-count
- Prototype/ConstructWithRobotsAchievement construct-with-robots-achievement
- Prototype/DeconstructWithRobotsAchievement deconstruct-with-robots-achievement
- Prototype/DeliverByRobotsAchievement deliver-by-robots-achievement
- Prototype/DontBuildEntityAchievement dont-build-entity-achievement
- Prototype/DontCraftManuallyAchievement dont-craft-manually-achievement
- Prototype/DontUseEntityInEnergyProductionAchievement dont-use-entity-in-energy-production-achievement
- Prototype/FinishTheGameAchievement finish-the-game-achievement
- Prototype/GroupAttackAchievement group-attack-achievement
- Prototype/KillAchievement kill-achievement
- Prototype/PlayerDamagedAchievement player-damaged-achievement
- Prototype/ProduceAchievement produce-achievement
- Prototype/ProducePerHourAchievement produce-per-hour-achievement
- Prototype/ResearchAchievement research-achievement
- Prototype/TrainPathAchievement train-path-achievement
Mandatory properties
Inherits all properties from PrototypeBase.
Optional properties
Template:Prototype property Unusable by mods, as this refers to unlocking the achievement through Steam.
Template:Prototype property If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
Example
{
type = "achievement",
name = "so-long-and-thanks-for-all-the-fish",
order = "g[secret]-a[so-long-and-thanks-for-all-the-fish]",
icon = "__base__/graphics/achievement/so-long-and-thanks-for-all-the-fish.png",
icon_size = 128
}