Prototype/EntityWithHealth
Basics
The common properties of all entities with health in the game. Extends the Prototypes/Entity
Extensions
Properties
max_health
Type: Types/float The unit health can never go over the maxmum. Default health of units on creations is set to max.
max_health = 50
dying_explosion
Type: Types/EntityID
loot
Type: Types/LootSpecification The loot is generated when the entity is killed.
loot =
{
{
count_max = 10,
count_min = 2,
item = "alien-artifact",
probability = 1
}
}
resistances
Type: Types/Resistances resistances =
{
{
type = "fire",
percent = 80
},
{
type = "explosion",
percent = 30
}
}
attack_reaction
Type: Types/AttackReaction
Example
{
type = "container",
name = "wooden-chest",
icon = "__base__/graphics/icons/wooden-chest.png",
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 1, result = "wooden-chest"},
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
max_health = 50,
corpse = "small-remnants",
fast_replaceable_group = "container",
inventory_size = 16,
picture =
{
filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
priority = "extra-high",
width = 46,
height = 33,
shift = {0.3, 0}
}
}