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  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu [[File:Pipe_GUI.png|right|frame|GUI of a pipe inside a fluid system containing mixed fluids. Clicking the trash
    12 KB (1,934 words) - 14:07, 15 April 2024
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,198 words) - 18:29, 17 May 2024
  • |Disables the gui that is shown when opening a save with migrated content ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory.
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...assenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank. ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • Currently it is used for enemy bases, resources and other entities (trees, fishes, ...). ...#MapGenSettings MapGenSettings] do not provide frequency/size/richness for it
    12 KB (1,762 words) - 10:42, 21 September 2023
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it ...d on the way> / 2. So, to choose a roboport that is 10 tiles more distant, it has to have 20 less robots waiting in the queue.
    12 KB (1,981 words) - 01:13, 2 June 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • The logistic network makes it possible to create complex items in a relatively small factory area, but it ...l times while flying, they use an additional 5kJ for every tile travelled. It must be noted that increasing robot speed does not increase range significa
    12 KB (1,956 words) - 16:26, 24 September 2023
  • * Fixed loading game with the armor GUI opened. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • Only loaded if this is an icon (has flag "group=icon" or "group=gui").<br> Note: mipmap_count doesn't make sense in animation, as it is not possible to layout mipmaps in a way, that would load correctly both
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...[https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign]. ...o.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it].
    5 KB (725 words) - 10:50, 27 August 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    17 KB (2,686 words) - 16:04, 6 June 2024
  • ...ract with the map, like mining shooting etc still work only outside of the GUI. Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. Mod settings are shown in the settings GUI first sorted by mod sort order then sorted by the setting "order" string an
    4 KB (639 words) - 14:35, 23 July 2017
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed crash when refreshing in the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared. Only loaded if this is an icon (has flag "group=icon" or "group=gui").<br>
    8 KB (1,179 words) - 10:42, 21 September 2023

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