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  • '''Úspěchy''' jsou uznány hráči, pokud se stanou určité události nebo jsou naplněna kritéria. Některé jsou určeny k tomu, a ...Tady lžíce není, Není čas na kecy, Prší kulky a Plnou parou vpřed. Při použití modů se spravuje oddělená instance úspěchů a úspěchy získané s
    3 KB (328 words) - 23:11, 10 December 2017
  • The time ''T'' it will take to research a particular technology is given by: ...gistic science pack]]s, grouped into 100 units of 1 each of automation and logistic science packs, would have a ''P'' of 100, ''not'' 200.''
    6 KB (935 words) - 19:21, 13 November 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Circuit network]] logic and conditions, as well as wiring
    7 KB (1,168 words) - 19:20, 12 April 2024
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Electric network/Infoscreen (broken) * Railway network/Train make-up (broken)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...e]. I don't think we should consider the second definition on a wiki since it refers to emotional connotation. You can also find an explanation directly ...oth negative because the system acts to reduce output rather than increase it, and positive with less than unity gain (gain < 1.0). As stated I explaine
    4 KB (694 words) - 00:24, 22 May 2018
  • The width of the bus can become a problem if it is very wide. It is advisable to leave ''space'' between the groups of belts of one item for
    14 KB (1,675 words) - 01:17, 11 December 2018
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...like "when is a release?" "What's the current state of Steam?" etc. But as it currently is, that seems to be not relevant, so bringing the FAQ into front ...cal: It's so compressed like so doesn't look nice. Well, when I see it now it seem for me to be logical to move that box to the right to "Get the game".
    7 KB (1,353 words) - 22:16, 26 February 2016
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ** Change the way it works * Circuit network additions, improvements and optimizations
    7 KB (896 words) - 18:58, 24 September 2023

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