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  • ...a server from scratch with a client, that can connect to eachother with a GUI that sends stuff, also turn based keyboard/text controlled RPG that reads t ...inguistic contributors, but it's not about pointing out someones mistakes, it's about showing everyone the right way to go about something.
    3 KB (504 words) - 07:48, 30 April 2016
  • ...the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50×50 tiles, in which logistic robots can interact with l [[File:roboport_gui.png|thumb|250px|none|Roboport GUI]]
    5 KB (705 words) - 19:38, 13 December 2022
  • ...uid" is often used to mean "liquid", but technically is not the same type. It is anything that ''flows'', and can be either a liquid or a gas. ...have noticed that the formula doesn't agree with the table for 201 pipes. It might be relevant for me to mention that I was the one who added the 201 pi
    8 KB (1,175 words) - 17:15, 18 August 2022
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...place the chosen item in the player's hand if available in the inventory. It can also be configured to provide a [[ghost]] of any item the player is not On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    8 KB (1,218 words) - 11:36, 30 May 2023
  • * New train overview GUI * New GUI icons.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a : This is speed × density. It describes how many items pass by at a given time.
    13 KB (1,784 words) - 16:21, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ** It is possible to run console commands in these games. ...echnology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smeltin
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a
    12 KB (1,932 words) - 07:39, 20 April 2020
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of Hides the entity from the bonus GUI (button above the map) and from the made in property of recipe tooltips.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks. [[File:Storage chest gui.png|thumb|none|400px|Storage chest GUI.]]
    3 KB (420 words) - 17:55, 15 May 2024
  • ...nflicts since the mod settings are global across all mods. Because of that it is recommened to prefix mod settings with your mod name, "my-mod" in this e ** Makes it possible to force the player to choose between the defined numbers, creates
    14 KB (2,093 words) - 20:43, 13 November 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ignore their richness and as such are not configuration using the map gen GUI, and always have a richness value of 3 ("Regular").
    19 KB (2,843 words) - 09:06, 12 November 2023

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