User contributions for Bilka
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23 June 2023
- 15:3015:30, 23 June 2023 diff hist +212 Inserters →Insertion limits: 1.1.70: lab insertion limit changed (https://forums.factorio.com/101630)
- 15:2215:22, 23 June 2023 diff hist +223 Prototype/Loader1x2 1.1.77: energy_source, energy_per_item added
- 15:2215:22, 23 June 2023 diff hist +223 Prototype/Loader1x1 1.1.77: energy_source, energy_per_item added
- 15:1115:11, 23 June 2023 diff hist +24 Types/SmokeSource 1.1.82: vertical_speed_slowdown value restriction
- 15:0915:09, 23 June 2023 diff hist +280 Prototype/GuiStyle 1.1.85 required styles update
- 15:0515:05, 23 June 2023 diff hist +84 Console 1.1.83: /mc added
- 14:3214:32, 23 June 2023 diff hist 0 m Prototype/UtilitySprites update number in comment
- 14:3114:31, 23 June 2023 diff hist +13,262 Prototype/UtilitySprites Updated to 1.1.85 (most changes from 1.1.83)
- 14:2514:25, 23 June 2023 diff hist +352 Prototype/CustomInput 1.1.83: controller_key_sequence, controller_alternative_key_sequence added
- 14:2014:20, 23 June 2023 diff hist +177 Tutorial:Script interfaces 1.1.83: cursor_display_location added to CustomInputEvent
- 14:1814:18, 23 June 2023 diff hist +98 Types/TextBoxStyleSpecification 1.1.83: game_controller_hovered_background added
- 14:1714:17, 23 June 2023 diff hist +108 Types/TabStyleSpecification 1.1.83: game_controller_selected_hover_graphical_set added
- 14:1614:16, 23 June 2023 diff hist +78 Types/LabelStyleSpecification 1.1.83: game_controller_hovered_font_color added
19 June 2023
- 13:1213:12, 19 June 2023 diff hist −1 m Military science pack/uk whitespace current
- 13:0513:05, 19 June 2023 diff hist −1 m Rock/uk whitespace
15 June 2023
- 18:2218:22, 15 June 2023 diff hist −1 m Petroleum gas/uk typo current
14 June 2023
- 18:4818:48, 14 June 2023 diff hist +52 Types/IconSpecification Prototype property type usage
9 June 2023
- 17:5817:58, 9 June 2023 diff hist −5 m Chemical plant typo fix current
- 17:3217:32, 9 June 2023 diff hist −2 Tutorial:Modding tutorial include the third party tools on the general tutorials page
- 17:3017:30, 9 June 2023 diff hist +502 Locomotive added vehicle driving mode info (switch)
- 17:1017:10, 9 June 2023 diff hist −158 Chemical plant moved the image to the fluid input section because it shows the arrangement, made it larger. Made note about input location more generic (water is always first for cracking + sulfur)
- 17:0117:01, 9 June 2023 diff hist +1,056 Chemical plant completed recipe table
- 16:3116:31, 9 June 2023 diff hist +3 m Coal/uk fixed link current
5 June 2023
- 13:3913:39, 5 June 2023 diff hist −1 m Sulfur/uk typo current
- 13:3213:32, 5 June 2023 diff hist −37 m Steel plate/uk fixed duplicate navboxes current
- 13:1313:13, 5 June 2023 diff hist +216 Talk:Console →Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ?: Was added current
- 13:0713:07, 5 June 2023 diff hist +16 m Green wire/uk fixed link
- 13:0713:07, 5 June 2023 diff hist +16 m Red wire/uk fixed link
2 June 2023
- 09:1409:14, 2 June 2023 diff hist −180 Quick panel 1.1.76: When in free cursor mode with Quick panel open, Left Stick will navigate the Quick panel normally. current
- 08:3308:33, 2 June 2023 diff hist +349 Rail planner add switch keybinds
31 May 2023
- 10:4510:45, 31 May 2023 diff hist 0 File:Steam engine entity.png Bilka uploaded a new version of File:Steam engine entity.png current
30 May 2023
- 11:3711:37, 30 May 2023 diff hist 0 File:Quickbar-InventoryItemvsGhostItem.png Bilka uploaded a new version of File:Quickbar-InventoryItemvsGhostItem.png
- 11:3611:36, 30 May 2023 diff hist −707 Quickbar →Blueprints, blueprint books and planners on the quickbar: combined from inventory and from library sections because they are largely the same. removed deletion warning because it has a confirmation now current
- 11:3411:34, 30 May 2023 diff hist 0 File:Quickbar-BlueprintsPlanners.png Bilka uploaded a new version of File:Quickbar-BlueprintsPlanners.png current
- 11:0911:09, 30 May 2023 diff hist −26 Controls Undo revision 191419 by Bilka (talk) Tag: Undo
- 11:0811:08, 30 May 2023 diff hist −13 Copy and paste change back section title - I'm quite tempted to separate it into a new page because it's technically a whole different concept. but that would be a rather short page...
- 11:0611:06, 30 May 2023 diff hist +26 m Controls fixed link Tag: Reverted
- 11:0111:01, 30 May 2023 diff hist +22 Copy and paste Style (removal of "you", less sections)
- 10:5010:50, 30 May 2023 diff hist −148 Copy and paste copies can include tiles and entities
- 10:3510:35, 30 May 2023 diff hist −2,751 Copy and paste Massively simplify conflicting placement explanation, don't repeat circuit network note, remove misleading "upgraded entity" mentions in this section, logistic connections can be turned off with blueprints
29 May 2023
- 13:3013:30, 29 May 2023 diff hist +18 Technologies Fix artillery shooting speed cost as well (×3 then - 2000 is the nicest way I could figure out for how to write it)
- 12:5712:57, 29 May 2023 diff hist +14 File:Played green.png categorized as game image current
22 May 2023
- 16:1016:10, 22 May 2023 diff hist 0 Prototype/ItemWithInventory fix incorrect insertion priority mode option
- 15:5815:58, 22 May 2023 diff hist −17 m Prototype/ItemWithInventory there is no more quickbar
8 May 2023
- 13:3513:35, 8 May 2023 diff hist −1,368 Tutorial:Combinator tutorial →Smart train loading: Section removed, is already present on Tutorial:Circuit_network_cookbook
- 13:3513:35, 8 May 2023 diff hist +171 Tutorial:Circuit network cookbook →Balanced chest insert: link + mention madzuri train station (duplicate section will be removed from Tutorial:Combinator_tutorial)
- 13:3013:30, 8 May 2023 diff hist +14 m File:BalancedChestInsert.png categorized as screenshot current
- 13:1313:13, 8 May 2023 diff hist 0 File:BalancedChestInsert.png Bilka uploaded a new version of File:BalancedChestInsert.png
- 12:5912:59, 8 May 2023 diff hist +46 m Train stop mention multiple train stops with same name again when talking about distance
2 May 2023
- 10:1910:19, 2 May 2023 diff hist −72 Types/BoundingBox Any orientation set on the collision box in the prototype is ignored when creating a vehicle from it (Entity::setupBoundingBox ignores it). Leaving it as "seem" cause collision + selection boxes arent the only place where boundingboxes are used. Tag: Undo