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  • ...comotora}} || {{Imagelink|Automated-rail-transportation-research|Automated rail transportation (research)/es|Parada de tren}} |- ...ink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es|Señal de raíl}} |-
    7 KB (1,111 words) - 09:43, 19 July 2021
  • <nowiki>{{:Infobox:Rail signal}}</nowiki> [[File:Rail blocks.jpg|thumb|300px|Eine von Norden nach Süden führende Strecke trennt
    6 KB (963 words) - 16:15, 15 February 2018
  • ...], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] * Elevated Rails, for improved rail routing and better intersections
    3 KB (396 words) - 19:02, 28 December 2023
  • ...ork can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    15 KB (2,547 words) - 03:13, 30 October 2018
  • ** [[Prototype/Rail]] <abstract> *** [[Prototype/CurvedRail]] '''curved-rail'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * [[Prototype/RailRemnants]] '''rail-remnants''' ...d from it. So by default, the corpse starts fading about 15 seconds before it gets removed.
    4 KB (553 words) - 10:42, 21 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • * "rail-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • Removing & merging small insignificant subpages, to make it easier to find information. * [[User:TheWombatGuru|TheWombatGuru]] (Deleter, since only he can do it)
    6 KB (722 words) - 19:30, 2 September 2017
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed crash when mining rail signal before the train.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fix of rail not providing direction. * Enabled loading of saves with corrupted rail segments setup from 0.4.x versions
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ** [[Prototype/RailRemnants]] '''rail-remnants''' *** [[Prototype/Rail]] <abstract>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024

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