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  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i ...a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.facto
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that disabling recipe groups in the settings disabled subgroups as well.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • You can customize the keys via '''Settings menu → Controls → Toggle chat (and Lua console)'''. ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console).
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...ーザー''Arch666Angel''氏が作成したmodを指す用語。氏は著名なmod制作者であり、Bob's mods を補完するような難しくて複雑なmodをたくさん制作している。
    18 KB (2,730 words) - 15:20, 19 April 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...le to all users. You can set the fade out time via '''Options Menu → Other Settings → Message Delay'''.
    30 KB (4,160 words) - 07:00, 1 August 2018
  • ...ng a giant factory from the ground up and then having to refactor parts of it. ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    19 KB (3,068 words) - 11:07, 3 May 2021
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...esto puede ser anulado usando la opción no-auto-pause en el archivo server-settings.json) * '''map-gen-settings''' para establecer parámetros utilizados por el [[Map generator/es|generad
    28 KB (4,541 words) - 13:46, 30 December 2023
  • ...was not able to load map with removed tiles (loading save with active tile mod that is not present now). * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 17 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed multiplayer desync in a game loaded from different mod configuration without save/load in between ([https://forums.factorio.com/93
    57 KB (8,673 words) - 14:46, 24 September 2023
  • 48 KB (2,091 words) - 14:38, 24 March 2020
  • * Fixed crash after running LuaGameScript::server_save from a mod. ([https://forums.factorio.com/25443 more]) * Fixed remote.call() from within the same mod. ([https://forums.factorio.com/23587 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.
    25 KB (1,870 words) - 18:09, 4 May 2018
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash when a mod custom event event would error. ([https://forums.factorio.com/31779 more]) * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023

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