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  • ...first assembling machine, the assembling machine 2 supports crafting with fluids and using [[module|modules]] to increase the speed or efficiency of product It can make recipes that include liquids as one of their ingredients (e.g. [[p
    3 KB (333 words) - 17:34, 15 March 2021
  • ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius. Note: Categories containing resources which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected.</br>
    5 KB (728 words) - 10:43, 21 September 2023
  • ...to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which It accepts <code>multipart/form-data</code> HTTP requests and responds with JS
    8 KB (1,126 words) - 09:06, 12 November 2023
  • ...and "alt-mode" is active, the input and output locations and the expected fluids are shown. The locations of these cannot be changed, only the entire machin ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]]. ...o water to create steam is the same amount of energy you get back out from it since both steam engines and turbines are 100% efficient.
    3 KB (402 words) - 04:30, 23 May 2021
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from Uncommon [[Ir ...ing through a recycler is optimal and has no added material cost (ignoring fluids).
    4 KB (597 words) - 15:26, 6 December 2023
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. ...ector. This can be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ins may reserve the train stop as their destination when trying to path to it. If the train limit is lowered below the amount of trains that currently ha
    6 KB (977 words) - 13:44, 6 May 2024
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • An entity that produces power from fluids, for example a [[steam engine]]. How much energy the generator produces compared to how much energy it consumes. For example, an effectivity of 0.5 means that half of the consume
    4 KB (650 words) - 10:43, 21 September 2023
  • I think this wiki looks boring as is. It should have more attractive colors instead of black text on a white screen. The Wiki Page needs to be reorganized. It currently is a confusing mess and should be more organized for easier navig
    16 KB (2,721 words) - 15:09, 6 May 2024
  • ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. --> ...pe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, mean
    17 KB (2,712 words) - 17:23, 16 March 2018
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...ork can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    15 KB (2,547 words) - 03:13, 30 October 2018
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 7 June 2024
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023

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