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  • ...s transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throug [[File:Stack inserters fill express belt.gif|frame|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and
    3 KB (384 words) - 15:15, 7 October 2022
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...he three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).]]
    13 KB (2,120 words) - 12:00, 29 September 2023
  • | {{Imagelink|Fast transport belt|Fast transport belt/ja|高速搬送ベルト}}
    13 KB (1,784 words) - 16:21, 24 September 2023
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...he three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).]] ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    12 KB (1,932 words) - 07:39, 20 April 2020
  • Removing & merging small insignificant subpages, to make it easier to find information. * [[User:TheWombatGuru|TheWombatGuru]] (Deleter, since only he can do it)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...e player can choose whether they sell the remaining time for points or use it to prepare for the next level. If the level is finished early, 5 points are :20 Inserter
    3 KB (379 words) - 19:33, 12 April 2024
  • * 两个{{L|Inserter}}都通过{{L|Red wire}}连接到{{L|Storage tank}} * 左边的{{L|Inserter}}启用条件是'''石油气 > 100'''
    22 KB (3,279 words) - 12:27, 16 February 2021
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • *** [[Prototype/Inserter]] '''inserter''' ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * Player lost one item when right clicked on full stack, now it does nothing. * Belt to ground cannot be fast replaced with the belt to ground of the same type but different rotation.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Small GUI style fixes (car GUI, inserter GUI) * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • | Burner inserter = Bras robotisé thermique | Electric inserter = Bras robotisé
    14 KB (1,748 words) - 13:54, 23 January 2024
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 31 May 2024
  • |[https://wiki.factorio.com/index.php?title=Fast%20transport%20belt/cs Fast transport belt/cs] |[https://wiki.factorio.com/index.php?title=Fast%20splitter/de Fast splitter/de]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...rate]] how you want to. Some things make the game easier while others make it harder. ...reasonable proximity of each other; the farther apart they are, the harder it will be to use them together.
    22 KB (3,414 words) - 13:07, 6 March 2018

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