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- <includeonly>{{#switch:{{{1|}}} | electric = elektrisch38 KB (5,036 words) - 14:30, 25 November 2022
- <includeonly>{{#switch:{{{1|}}} | electric = elétrico22 KB (3,276 words) - 00:15, 3 December 2023
- {{#switch:{{{1|}}} |expanding it = переведя её59 KB (2,558 words) - 14:30, 25 November 2022
- <includeonly>{{#switch:{{{1|}}} | Max. energy = Maksymalna energia48 KB (6,037 words) - 12:53, 11 February 2024
- <includeonly>{{#switch:{{{1|}}} | electric = elektrisch29 KB (3,338 words) - 14:28, 25 November 2022
- <includeonly>{{#switch:{{{1|}}} | electric = elétrico26 KB (3,844 words) - 21:34, 4 December 2023
- ...ndent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. --> ...may be machines that have pipe sockets for both input and output (like a [[electric mining drill|drill]] placed over [[uranium ore]]). They then drain the flui17 KB (2,712 words) - 17:23, 16 March 2018
- * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Show how module energy consumption is applied more clearly in the tooltips. ([https://forums.facto237 KB (33,800 words) - 14:47, 24 September 2023