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  • ...ь побудувати їх, використовуючи доступні матеріали в інвентарі гравця чи [[Chests/uk|скринях]] логістиної мережі. * {{L|Logistic network}}
    11 KB (170 words) - 13:55, 14 February 2024
  • ...ользуются в других процессах. Такие предметы часто просто складируются в [[chests/ru|сундуках]] для личного использования. Когда становятся доступны [[logistic robot/ru|логистические роботы]], некоторые пр
    22 KB (721 words) - 10:54, 22 October 2024
  • ...будет получено сообщение "не подключено"). Нажав на иконку [[File:Logistic network panel.png]], устройство может быть подключено ...огистические сундуки дополнительно отправляю ту же информацию в [[logistic network/ru|логистическую сеть]]. ||
    29 KB (404 words) - 09:00, 4 December 2020
  • ...can't be built on platforms, including construction and logistics robots, chests, vehicles, and burner entities. ...hub can be expanded with cargo bays, which is important as you can't place chests on platforms. Cargo bays can also attach to other cargo bays.
    37 KB (5,760 words) - 16:36, 18 October 2024
  • ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots ...[lab]]s, [[module]]s in [[beacon]]s, robots in roboports, and any items in chests. 'Daisy chaining' is a technique that makes use of this mechanic in order t
    18 KB (2,921 words) - 17:08, 30 October 2024
  • ...ctorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...//www.factorioforums.com/forum/viewtopic.php?f=18&t=4398 Minimum Automated Logistic T3 Tech]. Very helpful! Thanks to Daeron.
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * Fixed possible desync caused by inserters disabled by circuit network. ([https://forums.factorio.com/31085 more]) * Fixed circuit network controlled signal penalty once more ([https://forums.factorio.com/31116 mor
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules ( ...e packs in labs, modules in beacons, robots in roboports, and any items in chests. 'Daisy chaining' is a technique that makes use of this mechanic in order t
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...d desync when setting inserter filters while it's connected to the circuit network ([https://forums.factorio.com/60245 more]) ...migration didn't update the state of the signal controlled by the circuit network. ([https://forums.factorio.com/60068 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed logistic description counts with the same counts getting displayed in random order ( ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...иводитися повідомлення "не підключено"). Натискання іконки [[File:Logistic network panel.png]], розташованої поруч, дозволить під
    36 KB (655 words) - 15:42, 24 November 2023
  • * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com/86782 more]) * Fixed logistic robots would keep trying to feed chest which has item stacks over the stack
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Storage tanks connected to the circuit network will output floored fluid values instead of rounding them. * Fixed crash when removing rails with signals reserved by the circuit network. ([https://forums.factorio.com/33910 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that request from buffer chests was not preserved when changing the force of an entity. ([https://forums.fa * Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. ([ht
    105 KB (14,707 words) - 18:55, 30 October 2024
  • * Fixed a bug in the fix of electric network from 0.15.35. * Fixed a rare possibility of internal electric network crash when loading game. ([https://forums.factorio.com/52869 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...ove items from anything to anything. You can move objects from the ground, chests, machines and put them wherever you want. ...check the [[Electric_system#Electric_network_info_screen|Detailed Electric Network Info]], opened by clicking on any powerpole.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * logistic-robot-remnants * toggle-personal-logistic-requests
    151 KB (8,962 words) - 14:59, 25 October 2024
  • ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) * Fixed that blueprints could have duplicate logistic filters. ([https://forums.factorio.com/105984 more])
    203 KB (28,633 words) - 17:09, 16 August 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed that creating infinity chests with logistic_mode set would ignore request filters. ([https://forums.facto
    237 KB (33,800 words) - 14:47, 24 September 2023

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