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  • ...type/RecipeCategory]]. The category of the recipe is used to control which machines can craft the recipe. The built-in categories can be found [[Data.raw#recip ...e player's crafting screen. The recipe will still show up for selection in machines.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...s {{TransLink|inserters|bras robotisé}} des {{TransLink|assembling machine|machines d’assemblage}} et les coffres de demandes logistiques aux entrées (laiss
    12 KB (1,858 words) - 21:40, 12 December 2017
  • ...additional information about built entities such as recipes in assembling machines and container contents.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • 12 KB (1,981 words) - 11:43, 29 September 2023
  • 18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ou know what really sucks? Having to run the coal around to all your other machines, right? Well let's automate that too! ...drill can also output onto conveyor belts to be transported to your other machines.
    25 KB (4,462 words) - 10:21, 24 June 2020
  • This is passive, and it is independent concept of the emissions of machines, these are created actively depending on the power consumption.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Fixed crafting machines using slightly too much energy per recipe crafted. ([https://forums.factori * Fixed modules could get into assembling machines that didn't allow them for the current recipe. ([https://forums.factorio.co
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that right clicking to add 1 item to assembling machines had no limit. ([https://forums.factorio.com/73698 more]) ...d a crash related to the map editor "recipe locked" setting for assembling machines. ([https://forums.factorio.com/76574 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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