Search results

Jump to navigation Jump to search
Results 41 – 61 of 62
Advanced search

Search in namespaces:

  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...ce the passive provider chests at the output [[inserters]] of [[assembling machine]]s and requester chests at the input (let them request the needed items). P The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...t belts|운송 벨트]]에서 '''집거나''', [[Chests|저장소]], [[furnace|용광로]], [[assembling machine|조립 기계]] 등 에 있는 보관 공간에서 '''꺼낸다'''. | [[Assembling machine|조립 기계]] || 제작에 필요한 아이템 || 제작에 필요한 아
    18 KB (1,716 words) - 10:37, 25 February 2021
  • * Fixed crash when setting recipe of assembling machine in map editor. * Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral
    18 KB (2,681 words) - 14:48, 24 September 2023
  • [[Resources]] and enemy bases are controlled by 3 values: frequency, size, and richness. ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Drop one item of what you are holding on the ground, on a belt or into a machine.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Construye una [[Assembling machine/es|Máquina de ensamblaje]] para [[Iron stick/es|Varas de hierro]], aliment ...if you make plans for a train station, '''before''' you researched trains) it is important, that you can place tracks only on even tile-coordinates. You
    7 KB (1,111 words) - 09:43, 19 July 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    21 KB (3,258 words) - 16:39, 24 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ## Ouverture de menus contextuels d'entités comme les [[Assembling machine/fr|Machines d'assemblage]] ou les [[Chests/fr|Coffres]], à l'aide du même ...nt slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...plit transfer (right click) not working when putting items into assembling machine stacks over normal stack size. ([https://forums.factorio.com/23771 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)