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- [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.18 KB (2,251 words) - 12:20, 31 October 2024
- ...|Artefact alien}} || {{imagelink|Alien technology (research)|Archive:Alien technology (research)/fr|Technologie Alien}}2 KB (297 words) - 13:34, 3 October 2024
- ...ien artifact/nl}} || {{imagelink|Alien technology (research)|Archive:Alien technology (research)/nl|Buitenaardse technologie}}3 KB (367 words) - 13:37, 3 October 2024
- The rocket silo technology is the final technology required to win the game. Because the rocket silo is at the end of a deep r3 KB (357 words) - 17:26, 6 August 2021
- [[File:Technology tree.png|thumb|right|280px|Der Technologiebaum - Zum Vergrößern anklicken ! Technology !! Science Packs !! F+1 !! P[F+1] !! P[N] !! Bonus11 KB (1,425 words) - 20:45, 1 October 2021
- [[File:Technology tree.png|thumb|right|700px|기술 지도 − 클릭하여 확대하기]]9 KB (550 words) - 15:30, 14 July 2020
- {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]11 KB (1,613 words) - 08:43, 12 May 2020
- [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand11 KB (1,493 words) - 17:17, 11 March 2023
- [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис17 KB (798 words) - 12:13, 14 July 2023
- ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched.11 KB (1,293 words) - 14:43, 29 October 2024
- * Tool tip in technology preview now shows total raw.}}8 KB (1,187 words) - 11:43, 29 October 2024
- * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.18 KB (2,681 words) - 14:48, 24 September 2023
- ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...et Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A technology tree cheatsheet] (and item-cheat-sheet). Thanks to Ehzar.18 KB (2,612 words) - 10:50, 27 August 2023
- * technology-slot-level-font == {{Prototype page|technology}} ==151 KB (8,962 words) - 14:59, 25 October 2024
- * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo100 KB (14,717 words) - 14:46, 24 September 2023
- * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed technology trigger info showing outside the tooltip. ([https://forums.factorio.com/116 * Fixed that some technology triggers required crafting specific quality items. ([https://forums.factori105 KB (14,707 words) - 18:55, 30 October 2024