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  • ...'' sind autonome schwebende Geräte, die Strukturen des {{TransLink|Player}}s reparieren und/oder aufbauen können. Die andere der beiden Arten von schwe * Sie reparieren beschädigte Objekte, wofür sie {{TransLink|Repair pack}}s verbrauchen.
    2 KB (300 words) - 18:11, 13 March 2022
  • '''Uran-238''' je spolu s [[uranium-235/cs|uranem-235]] jedním z rafinovaných produktů [[uranium o
    809 bytes (121 words) - 13:34, 26 September 2022
  • This will trigger the achievement, if player's current robot count is over this amount.
    1 KB (150 words) - 10:42, 21 September 2023
  • ...uick panel, buttons can be set to be shortcut links to items in the player's inventory or the [[blueprint library]]. Once created, items can be quickly ...of {{Keybinding|L}} will place the chosen item in the player's hand if it's available in the inventory. Existing item links can be removed by selecting
    4 KB (573 words) - 09:14, 2 June 2023
  • === I'm trying to change the attributes of a vanilla entity, but it's not working! === ...because this is an incompatibility!) To fix, you need to add the mod that's doing it (up to you to find) as an ''optional'' dependency, so it gets load
    7 KB (1,108 words) - 20:44, 13 November 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" features ...; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...on-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.
    1 KB (162 words) - 10:42, 21 September 2023
  • ...[[Oil processing/cs|ropných produktů]]. Narozdíl od [[transport belts/cs|pásů]] přes ně nemohou [[player/cs|hráči]] a [[enemies/cs|nepřátelé]] p ...velmi závislý na rozdílu hladin v nich. Kompletnější informace o zacházení s tekutinami jsou k dispozici na stránce [[Fluid system/cs|Systému tekutin]
    815 bytes (143 words) - 20:16, 22 December 2017
  • * S: Ne? ...e en eğlenceli olduğu kanıtlanan şeyleri genişletmenin yinelemeli sürecini sürdürmek istediğimizden, plan zaten oldukça yavaş. [https://www.factori
    1 KB (200 words) - 10:15, 9 August 2022
  • Shift of the "alt-mode icon" relative to the turret's position.
    1 KB (162 words) - 10:42, 21 September 2023
  • ...mp/cs|Pumpa]] může tento problém vyřešit a nádrž naplnit úplně i ze zdroje s nízkým tlakem (například příliš vzdálené [[pumpjack/cs|ropné čer ...jako truhla na předměty může být připojena k [[circuit network/cs|ovládací síti]] a poskytnout jí svůj obsah jako signál.
    3 KB (494 words) - 13:44, 19 December 2017
  • ...used on buildings already placed, and can't repair something in the player's inventory. * Repairing [[wall]]s and [[stone furnace]]s makes a rock-hammering sound, while repairing anything else makes a drill s
    855 bytes (109 words) - 08:41, 27 May 2024
  • ...ces/nl|verbrandingsapparaten]] en kan ook gebruikt worden in [[car/nl|auto's]],[[tank/nl|tanks]] en [[locomotive/nl|locomotieven]].
    840 bytes (107 words) - 07:51, 10 December 2020
  • ...hese colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...urally, slowly regenerate a few seconds after taking damage. The character's main inventory has 80 slots (without bonuses from [[Power_armor|power armor
    8 KB (1,220 words) - 11:48, 1 March 2024
  • {{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials} ...g a certain amount of resources or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay,
    2 KB (370 words) - 18:04, 23 June 2024
  • ...radius allows it to quickly clear out dense areas of structures or [[tree]]s, and its low cost makes it ideal for quick early-game deforestation. * Is now used to craft [[cluster grenade]]s.
    887 bytes (120 words) - 16:56, 29 October 2021
  • Equipping the armor adds 20 slots to the [[player]]'s inventory. As with all modular armor, taking off the armor will remove the
    990 bytes (134 words) - 10:42, 14 May 2024
  • ...ttp://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316 Negative Root's Factorio Tutorials on Youtube]
    2 KB (107 words) - 02:41, 29 July 2015
  • ...sed by the core game. If a mod is going to use one of the unused layers it's recommended to use the <code>collision_mask_util.get_first_unused_layer()</ ...s collision option will only be checked for collision with other prototype's collision masks if they are a tile.
    3 KB (440 words) - 10:42, 21 September 2023
  • ...t's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the ...personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will contin
    2 KB (352 words) - 11:23, 1 March 2024

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