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  • 18 KB (362 words) - 06:10, 30 May 2024
  • ! 铁轨 !! [[Train/zh|火车]] * [[Train/zh|火车]] – 机车以及车厢的操作
    5 KB (317 words) - 14:58, 13 July 2019
  • ...ch zu den Erläuterungen auf dieser Seite gibt es auch das [[Tutorial:Train signals/de|Zugsignal Tutorial]]. ...d wird das Signal passieren. Die [[debug mode/de|Debug Option]] <code>show-train-braking-distance</code> kann dafür benutzt werden, um die Entfernung anzuz
    3 KB (504 words) - 12:38, 30 March 2021
  • 11 KB (257 words) - 12:50, 26 May 2024
  • ...n|Rail chain signal}}'''是与{{L|Railway|自动化铁路运输}}相配合使用的,通过{{Translation|Rail signals}},在一条铁轨上运行多个列车会成为可能。 [[File:Regular-signals.png|1000px]]
    4 KB (182 words) - 15:20, 19 March 2021
  • ...ueprints, marking map locations in chat or adding icons to map markers and train stations. ...be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...transportation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience. To build a railway, tracks (also called rails) must be built for the train to ride on. Typically, this is done via the [[rail planner]], but can also
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * Rail signals connect to more than one rail when connected to junction. * Fixed memory leaks related to train path searching.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...d manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains can also use [[rail sign ...% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...nel for every kind of item, as well as 48 extra [[#Virtual signals|virtual signals]] which act as user-definable channels. '<span style="color:#FF6666">Everyt ...connected together by junctions form a network, i.e. they will pass their signals to each other. For example, if two red wires are connected to the same com
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * [[Locomotive]] train schedules ...rk. As such, it is not possible to flip any selection which has signals or train stops. These can still be rotated.
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...usätzlich zu den Erklärungen auf dieser Seite gibt es das [[Tutorial:Train signals/de|Eisenbahnsignal Tutorial]]. [[File:Regular-signals.png|1000px]]
    5 KB (691 words) - 15:27, 6 May 2021
  • * [[Tutorial:Train signals/tr|Tren sinyalleri]]
    2 KB (270 words) - 15:19, 6 September 2022
  • * [[Tutorial:Train signals/de|Zugsignale]]
    2 KB (249 words) - 18:18, 27 April 2021
  • * [[Tutorial:Train signals/uk|Сигнали потягів]]
    3 KB (67 words) - 06:15, 3 September 2023
  • * [[Tutorial:Train signals/uk|Підручник по рейковим сигналам]]
    5 KB (85 words) - 13:31, 18 September 2023
  • ...ries information in the connected wires, meaning that if there are similar signals on a wire it will add them automatically. If the signal is different, it wi == Virtual signals ==
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * New train overview GUI * Train stop limit
    7 KB (896 words) - 18:58, 24 September 2023
  • ...е из списка: logistics, production, intermediate-products, combat, fluids, signals. | [train=<i>number</i>]
    8 KB (473 words) - 12:06, 2 December 2020
  • | show-rail-paths || Which path a train will follow. | show-train-stop-point || When a train slows down it shows the calculated point where it should halt
    8 KB (1,127 words) - 13:23, 23 March 2024

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