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  • ...output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...y be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its capacity
    3 KB (493 words) - 14:49, 5 February 2024
  • ...astest [[crafting]] speed of all three. Like the [[assembling machine 2]], it can use liquids in crafting. * It is the only assembling machine capable of crafting faster than the player (
    2 KB (274 words) - 17:35, 15 March 2021
  • If <code>mode</code> is "output-to-separate-pipe" and this has a [[Types/FluidBox#filter|filter]], the input fluid is conver When <code>mode</code> is "output-to-separate-pipe", this is the temperature that the input fluid must reach to be moved to ou
    6 KB (866 words) - 10:42, 21 September 2023
  • ...ar in the tooltip, or the fill bar for the fluidwagon tooltip; and for the pipe windows and storage tank fill gauges. Used only for pipe windows or storage tank fill gauges.
    3 KB (465 words) - 10:43, 21 September 2023
  • The '''steam turbine''' consumes [[steam]] to create electric energy. It is usually used together with [[heat exchanger]]s and a [[nuclear reactor]] ...nt than using two steam engines. Unless saving space within a large build, it is not necessary to use the more costly turbines for boiler steam.
    2 KB (255 words) - 12:01, 26 October 2020
  • ...]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...d [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • ...7 MJ</code> of energy. A heat exchanger produces 10 MJ a second, therefore it produces <code>10MJ / 0.097MJ = 103.0927835</code> steam per second. ...alculated using the energy consumption: 1 Heat exchanger consumes 10MW, so it's putting 10,000,000 joule of energy into heating water/steam per second. T
    2 KB (303 words) - 23:48, 13 September 2019
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. ...eath sentence for almost anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the clo
    3 KB (484 words) - 11:57, 3 September 2022
  • ** [[Prototype/HeatPipe]] '''heat-pipe''' ** [[Prototype/Pipe]] '''pipe'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine o ...lowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.
    3 KB (430 words) - 14:42, 15 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...ich can be used to generate power. Unlike other forms of power generation, it is load-independent – each fuel cell will always be used completely in 20 ...re grid of reactors with no spaces between would provide maximum bonus, as it minimizes the number of reactors with unlinked sides. This setup produces <
    4 KB (704 words) - 19:37, 12 April 2024
  • ...in una {{TransLink|Oil refinery}}. Può essere trasportato via {{TransLink|Pipe}}, {{TransLink|Barrel}} o {{TransLink|Fluid wagon}}.
    2 KB (223 words) - 09:13, 21 June 2024
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted. * [[Pipe]]
    2 KB (325 words) - 11:27, 16 February 2022
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. | || ||colspan="10"| {{Icon|Pipe|2400}} using {{Icon|Assembling machine 3|16}}
    2 KB (286 words) - 14:38, 8 April 2022

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