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  • ...lding of the [[Long-handed inserter]], as well as the [[Assembling machine 1]], which is the start of automated crafting, an essential part of Factorio.
    363 bytes (47 words) - 11:10, 16 February 2021
  • ...oduzione di vari veicoli, per esempio i [[Locomotive/it|treni]] e le [[Car/it|macchine]]. I motori '''non''' possono essere prodotti a mano, una {{TransLink|Assembling machine}} è necessaria.
    622 bytes (78 words) - 11:14, 20 June 2024
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. | align="left"| 1 || +1 || 3
    2 KB (190 words) - 04:30, 16 September 2019
  • ...transport system|belts]], the basic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric m * Changed stack sizes of items to be 10 based, so it fits the inserter/requester count values.}}
    644 bytes (84 words) - 11:59, 15 March 2021
  • 汚染値が高いほど、バイターが襲撃を開始するまでの時間が短縮されます。 一定量の汚染が吸収された後、巣はそのバイター/スピッターの1つを集合地点に送ります。 1〜10分(ランダム)毎に、召集されたバイターが攻撃を開始 ! 建造物 !! フルパワー時の1分毎の汚染
    9 KB (303 words) - 02:10, 26 May 2024
  • ...an [[assembling machine 1]] with a multiplier of 0.5 will take 20 seconds. It is important to take this into consideration when creating setups with prop ...pt.html#LuaGameScript.speed game speed] using mods or console commands, so it is possible that ticks don't take 0.01667 real-time seconds. Furthermore, g
    3 KB (514 words) - 10:30, 10 November 2023
  • ...maggior parte delle macchine di produzione come la {{TransLink|Assembling machine}}, {{TransLink|Solar panel}} e {{TransLink|Electric mining drill}}. Anche a ...nit}}. Combinati insieme, questi circuiti possono anche formare i [[Module/it|moduli]].
    2 KB (189 words) - 18:35, 20 June 2024
  • The abstract basis of the assembling machines and furnaces. Contains the properties that both of them have. Note that a crafting machine cannot be rotated unless it has at least one of the following: a fluid box, a heat energy source, a flu
    10 KB (1,436 words) - 10:42, 21 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...y are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage fa ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • * It stinks and they don't like it
    7 KB (333 words) - 17:42, 27 April 2019
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production {{history|1.1.0|
    2 KB (194 words) - 18:49, 25 December 2020
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...ce pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • * La macchina assemblatrice 1 è la più economica e permette di usare ricette fino a 2 ingredienti. ...zzazione, ma più avanti nel gioco, vengono spesso riforniti da [[Inserters/it|insertori]].
    1 KB (197 words) - 13:38, 10 February 2018
  • ...ing è un tipo particolare di crafting che può essere fatto dalle [[furnace/it|fornaci]]. Dato che il processo di smelting non può essere fatto dal gioca ...incoraggiare l'automazione. Più avanzato o costoso è un oggetto più [[time/it|tempo]] è necessario per craftarlo.
    7 KB (1,020 words) - 17:07, 24 March 2023
  • ...belts]], [[underground belts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • '''物流ネットワーク'''は、複数種の物流チェストと、1つ以上の[[Roboport/ja|ロボットステーション]]範囲内に存在 | {{Imagelink|Logistic robot}} || 物流チェスト間でアイテムを移動する。<sup>1</sup>
    16 KB (381 words) - 01:25, 2 June 2024
  • (1 + Mining Speed Modifier) * .5 / Mining time = Production rate (in resource/ (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / Mining time = Rate
    4 KB (513 words) - 20:28, 14 February 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,721 words) - 23:27, 22 June 2024

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