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  • ...recipes, mainly for making [[utility science pack]]s, [[module]]s, modular armor and its equipment, the [[rocket silo]] and parts for the rocket. {{Achievement|computer-age-1}}
    2 KB (199 words) - 15:33, 7 October 2022
  • ...vis”命名,或 <code style="background-color:#DDA0DD; color:black">game.surfaces[1]</code> ,但是模组可以通过API创建更多的地表。 ...irectory|user data directory]]/mods 目录下新建一个文件夹。将这个文件夹命名为 <code>FireArmor_0.1.0</code>。完成后,模组文件目录看起来应该是这个样子:
    30 KB (3,246 words) - 11:29, 14 October 2017
  • This is a modding tutorial for Factorio version 1.1. In this tutorial, the author will explain how Factorio works behind the sc This tutorial was updated to version 1.1, so any ''viewers in the future should take note that some minor changes ma
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...vis» или <code style="background-color:#DDA0DD; color:black">game.surfaces[1]</code>, но моды могут создавать дополнитель ...lop it in a place where it can be easily tested. When the tutorial gets to making the mod, this will be explained further. Additionally, using an editor that
    35 KB (4,676 words) - 08:23, 10 July 2018
  • |required-technologies=Electric energy distribution 1 |recipe = wood, 4 = wooden chest, 1
    9 KB (1,341 words) - 19:38, 9 October 2019
  • * Fixed a minor possibility to get stuck in demo level 1. * Too fast scrolling when game speed is set to faster than 1.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...of the template. Did you have thought about recipes that produce more then 1 items like [[Land mine]]s for example? [[User:FatMcK|FatMcK]] ([[User talk: ...to the name of the page without the language suffix and the amount will be 1. If you do however call the output parameter, it works just like before, as
    24 KB (4,085 words) - 05:42, 1 August 2018
  • ;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train ;AP : Armor piercing(徹甲弾)の略。[[piercing rounds magazine/ja|貫通弾薬]
    18 KB (2,730 words) - 15:20, 19 April 2024
  • ;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train ; AP : Armor piercing, refers to [[piercing rounds magazine]].
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ;1-1, 1-2-1, 2-4, 4-8-4 y similar : Una notación abreviada algo ambigua para configura ; AP : Armor piercing, refers to [[piercing rounds magazine]].
    19 KB (3,068 words) - 11:07, 3 May 2021
  • ...and defaults to the current window size. Zoom is optional and defaults to 1. /c game.player.zoom=0.1
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...ми Factorio) для модифікації Factorio на мові програмування Lua(версії 5.2.1). Це API дозволяє додавати скрипти до проце To avoid having to write migrations, avoid making changes to prototypes that effect prototype name, type, recipe, or technolo
    48 KB (2,091 words) - 14:38, 24 March 2020
  • ; 1-1, 1-2-1, 2-4, 4-8-4 e similares: Uma notação taquigráfica um tanto ambígua para ...mbat robots created from capsules (unlocked by researching Combat robotics 1–3).
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ; AP : англ. Armor piercing, бронебойный, обозначает [[Piercing rounds ma
    25 KB (1,870 words) - 18:09, 4 May 2018
  • ...presumably a source of wood. They are relatively free of cliffs and lava, making them ideal for building. ...ment/l7iqyl6/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button]
    24 KB (3,811 words) - 04:47, 15 June 2024
  • * Fixed crash in arithmetic combinator when calculating *2147483648/*1. ([https://forums.factorio.com/23551 more]) * Fixed crash when making blueprints of ghosts with some now*invalid circuit connections to other gho
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...from switzerland [[User:Hoeloe|Hoeloe]] ([[User talk:Hoeloe|talk]]) 11:39, 1 September 2017 (UTC) ...[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:12, 1 September 2017 (UTC)
    107 KB (17,744 words) - 14:12, 13 June 2024
  • * Fixed that making blueprints of ghost tiles on top of real tiles would have seemingly "random ...e packs instead of production science packs, so that working towards power armor mk2 does not require production science packs.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...d, no items are lost (as long as the size is big enough). Default value is 1. * Fixed armor battery icon being always on top. ([https://forums.factorio.com/9284 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed inserter circuit "hold" read mode sending the signal 1 tick too late. ([https://forums.factorio.com/29483 more]) * Fixed transport belt circuit condition ignoring 1 tick duration signals. ([https://forums.factorio.com/29347 more])
    80 KB (11,528 words) - 14:46, 24 September 2023

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