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  • ...quipment|intermediate product|Battery|the technology|Personal battery MK3 (research)}} ...ron]]. This type is an improved version of the [[personal battery MK2]] as it provides more than double the battery capacity of the previous variant, and
    792 bytes (114 words) - 15:27, 31 October 2024
  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (162 words) - 09:38, 23 October 2024
  • ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1 KB (142 words) - 18:23, 25 October 2024
  • ...vehicles that can make use of equipment modules are the [[tank]] and the [[spidertron]]. Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe
    1 KB (205 words) - 19:42, 25 October 2024
  • ...ls''' are the basic power generating units for [[modular armor]] and the [[spidertron]]. They provide only a small amount of power, and only during the daytime. ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (186 words) - 10:43, 14 May 2024
  • ** [[Spidertron]] (ammunition, inventory) ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • It is home to the [[pentapods]]{{SA}}, spider-like enemies who are attracted t * [[Spidertron]]
    3 KB (423 words) - 00:41, 30 October 2024
  • ...FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library]. * Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
    5 KB (725 words) - 10:50, 27 August 2023
  • ...can be opened using the /permissions command in the [[console]]. <!-- Bug: It is important to note that the permissions system is based on input actions, ...g research. <!-- (Does not correctly show in research gui in singleplayer, research will appear cancelled but resumes as soon as window is closed) -->
    17 KB (2,727 words) - 08:16, 30 August 2024
  • * Better spidertron control * Spidertron
    7 KB (896 words) - 18:58, 24 September 2023
  • ...gies have been moved to one of these planets; artillery, cliff explosives, spidertron, tier 3 modules, and some personal equipment are in this list. * The expansion will come with five hours of new music, some of it recorded using a live orchestra. [https://www.factorio.com/blog/post/fff-40
    37 KB (5,760 words) - 16:36, 18 October 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    151 KB (8,962 words) - 14:59, 25 October 2024
  • * Fixed that the Surface List would react to the Home and End keys after it was clicked ([https://forums.factorio.com/116927 more]) * Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotatio
    105 KB (14,707 words) - 18:55, 30 October 2024
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    203 KB (28,633 words) - 17:09, 16 August 2024