Prototype/StorageTank
Template:Prototype parent A storage tank.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property The location of the window showing the contents. Note that for window_background the width and height are determined by the sprite and window_bounding_box only determines the drawing location. For fluid_background the width is determined by the sprite and the height and drawing location are determined by window_bounding_box.
Template:Prototype property Table with the following mandatory members:
- picture - Sprite4Way
- window_background - Sprite
- fluid_background - Sprite
- flow_sprite - Sprite
- gas_flow - Animation
Template:Prototype property Must be positive.
Used for determining the x position inside the flow_sprite when drawing the storage tank. Does not affect gameplay.
The x position of the sprite will be ((game.tick % flow_length_in_ticks) ÷ flow_length_in_ticks) × (flow_sprite.width - 32)
. This means, that over flow_length_in_ticks ticks, the part of the flow_sprite that is drawn in-game is incrementally moved from most-left to most-right inside the actual sprite, that part always has a width of 32px. After flow_length_in_ticks, the part of the flow_sprite that is drawn will start from the left again.
Diagram:
Example state: [ { } ] [] <- flow_sprite {} <- the part that is drawn in-game, width is 32px This means: State at (tick % flow_length_in_ticks) == 0: [{ } ] State at (tick % flow_length_in_ticks) == (flow_length_in_ticks ÷ 2): [ { } ] State at (tick % flow_length_in_ticks) == (flow_length_in_ticks - 1): [ { }]
Optional properties
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property If the icons of fluids shown in alt-mode should be scaled to the storage tank's size.