Prototype/Beacon

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Revision as of 11:01, 23 July 2020 by Bilka (talk | contribs) (0.18.32: hr beacon)
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Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property Must be an electric or void energy source.

Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

Template:Prototype property The multiplier of the module's effects, when shared between neighbors.

Template:Prototype property The number of module slots in this beacon, and their icon positions.

Optional properties

Template:Prototype property The graphics for the beacon.

Template:Prototype property The animation for the beacon, when in use. Loaded only if graphics_set is not present.

Template:Prototype property The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

Template:Prototype property

Template:Prototype property The types of modules that a player can place inside of the Beacon.