Prototype/Car

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Revision as of 20:12, 12 November 2013 by FreeER (talk | contribs) (Created page with "==Basics== Entity with specialized properties for acceleration, braking, and turning. Extends the Prototype/EntityWithHealth == Usage in base== *Car == Properties ...")
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Basics

Entity with specialized properties for acceleration, braking, and turning. Extends the Prototype/EntityWithHealth

Usage in base

Properties

pictures

Type: Types/Animation

acceleration_per_energy

Type: Types/double?

breaking_speed

Type: Types/double?

consumption

Type: Types/int?

friction

Type: Types/double?

rotation_speed

Type: Types/double?

burner

Type: Types/EnergySource-Burner

inventory_size

Type: Types/InventorySize

Count of ticks to preserve the animation even when the discharging ends.

Example

   {
   type = "car",
   name = "car",
   icon = "__base__/graphics/icons/car.png",
   flags = {"pushable", "placeable-neutral", "player-creation"},
   minable = {mining_time = 1, result = "car"},
   max_health = 500,
   corpse = "medium-remnants",
   resistances = 
   {
     {
       type = "fire",
       percent = 50
     }
   },
   collision_box = {{-0.7, -1}, {0.7, 1}},
   selection_box = {{-0.7, -1}, {0.7, 1}},
   acceleration_per_energy = 0.001,
   breaking_speed = 0.01,
   burner =
   {
     effectivity = 1,
     fuel_inventory_size = 1,
     smoke =
     {
       {
         name = "smoke",
         deviation = {0.25, 0.25},
         frequency = 50,
         position = {0, 1.5},
         slow_down_factor = 0.9,
         starting_frame = 3,
         starting_frame_deviation = 5,
         starting_frame_speed = 0,
         starting_frame_speed_deviation = 5
       }
     }
   },
   consumption = 10,
   friction = 0.02,
   light = {intensity = 0.4, size = 25},
   pictures =
   {
     filename = "__base__/graphics/entity/car/car-sheet.png",
     line_length = 8,
     frame_width = 130,
     frame_height = 93,
     shift={0.5, 0},
     axially_symmetrical = false,
     direction_count = 64
   },
   rotation_speed = 0.015,
   weight = 50,
   inventory_size = 12
 }