Types/SpritePriority
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The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpritePriority.html
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A Types/string. This sets the "caching priority" of a sprite, so deciding priority of it being included in VRAM instead of streaming it and is therefore a purely technical value.[1][2] The possible values are listed below.
Possible values
- extra-high-no-scale
- extra-high
- high
- medium
- low
- very-low
- no-atlas