Types/SpritePriority

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A Types/string. This sets the "caching priority" of a sprite, so deciding priority of it being included in VRAM instead of streaming it and is therefore a purely technical value.[1][2] The possible values are listed below.

Possible values

  • extra-high-no-scale
  • extra-high
  • high
  • medium
  • low
  • very-low
  • no-atlas