Prototype/SimpleEntityWithOwner
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Template:Prototype parent Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).
Extensions
- Prototype/SimpleEntityWithForce simple-entity-with-force
Optional properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property If the entity is not visible to a player, the player cannot select it.