Prototype/Reactor
Template:Prototype parent A reactor.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property May not be a heat energy source.
Optional properties
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents connected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents unconnected heat buffer connection of corresponding index.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_connected
.
Template:Prototype property
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected
.
Template:Prototype property The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
Template:Prototype property The collision box of a reactor is increased by this on the sides where it connects to another reactor. Cannot be negative.
Template:Prototype property
Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture
.[1]
Template:Prototype property
When use_fuel_glow_color
is true, this is the color used as working_light_picture
tint for fuels that don't have glow color defined.