Upcoming features
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned features
- Mini tutorials
- Improved quality
 - Cover the rest of the game mechanics
 
 - Improved First Steps campaign and new main campaign [1] [2] [3]
 - GUI rewrite [4] [5] [6]
 - New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [16]
 - Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
 - Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
 - "What is the graph of recipe dependencies for this?"
 
 
 - Mod integration improvements
- Syncing mods with multiplayer game [21]
 - Mod browsing improvements
- Show the mod picture and more smaller things
 
 
 - Map editor improvements, both technical and usability wise [22]
 - Map generator improvements and fixes, autoplace specification improvements and documentation
 - High-resolution sprites for the rest of the game, including a few changes to some entities
 - Final game balancing
 - Upgrade planner [28] [29]
 - Rich text editing [30]
- Different fonts, color, and icons
 - Possibly: Item/recipe/technology references, map positions, and blueprint strings
 
 - Fast pipe replacing [31]
 - Better plural form localisations [32]
 - More modding support [33] [34]
- Infinity pipe (above link)
 - Cloning entities/areas (above link)
 - Lua function to generate a full tech tree (above link) [35]
 
 - Better sounds [36]
 - Train out of fuel alert [37]
 - Copy, paste and cut functionality [38]
 - Ability to undo building, mining, blueprinting and deconstruction [39]
 - Small quality-of-life improvements [40]