Prototype/Item

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Revision as of 13:02, 23 January 2018 by Bilka (talk | contribs) (overhaul to include Prototype)
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Basics

Possible configuration for all items

Extensions

Mandatory properties

Inherits all properties from Prototype.

stack_size

Count of items of the same name that can be stored in one inventory slot.

 stack_size = 64

flags

Specifies some properties of the item.

 flags = { "goes-to-quickbar" }

Possible values are:

Item meaning
goes-to-quickbar Item is moved to quick bar by default
goes-to-main-inventory Item is moved to main inventory by default
hidden Item will not appear in lists of all items such as those for logistics requests, filters, etc.

Optional properties

place_result

Name of prototype/Entity that can be built using this item

 place_result = "wooden-chest"

fuel_value

Type: Types/EnergyAmount

Amount of energy it gives when used as fuel.

fuel_category

Type: Types/string

Must exist when a fuel_value is defined. Name of one of the fuel categories.

healing_value

Amount of health restored when used. Default value is 0 (So it can't be used this way)

 healing_value = 20