Prototype/Car
Basics
Entity with specialized properties for acceleration, braking, and turning. Extends the Prototype/EntityWithHealth
Usage in base
Properties
animation
Type: Types/RotatedAnimation
Since: 0.11.0
Default animation speed is 1 frame / tile.
turret_animation
Type: Types/RotatedAnimation
Since: 0.11.0
Optional. Default animation speed is 1 frame / tile.
render_layer
Type: Types/RenderLayer
Since: 0.15.0
effectivity
Type: Types/double
Since: 0.11.0
Same meaning as the old acceleration_per_energy. Modifies the efficiency of energy transfer from burner output to wheels.
braking_power
Type: Types/EnergyAmount
Since: 0.11.0
consumption
Type: Types/EnergyAmount
friction
Type: Types/double(?)
terrain_friction_modifier
Type: Unknown (float or double?)
rotation_speed
Type: Types/double
turret_rotation_speed
Type: Types/double
Since: 0.11.0
Default: 0.01
turret_return_timeout
Type: Types/uint
Since: 0.11.0
Default: 60
Timeout in ticks specifying how long the turret must be inactive to return to the default position.
guns
Type: Types/table of Types/strings of prototype names
The guns this car prototype uses.
stop_trigger_speed
Type: Unknown (float or double?)
stop_trigger
Type: Types/table of a Types/Sound and type = "play-sound"
inherited from Prototype/Vehicle?
crash_trigger
Type: Types/table of a Types/Sound and type = "play-sound"
inherited from Prototype/Vehicle?
tank_driving
Type: Types/bool
If this car prototype uses tank controls to drive.
sound_minimum_speed
Type: Unknown (float or double?)
inherited from Prototype/Vehicle?
sound_no_fuel
Type: Types/Sound
mined_sound
Type: Types/Sound
open_sound
Type: Types/Sound
close_sound
Type: Types/Sound
working_sound
Type: Types/WorkingSound
energy_per_hit_point
Type: Unknown (uint?)
inherited from Prototype/Vehicle?
light
Type: Types/Light
burner
Type: Types/EnergySource-Burner
inventory_size
Type: Types/InventorySize
Removed properties
breaking_speed
Type: Types/double
Until: 0.10.12
pictures
Type: Types/RotatedSprite
Until: 0.10.12
acceleration_per_energy
Type: Types/double
Until: 0.10.12
Example
{
type = "car",
name = "car",
icon = "__base__/graphics/icons/car.png",
flags = {"pushable", "placeable-neutral", "player-creation"},
minable = {mining_time = 1, result = "car"},
max_health = 500,
corpse = "medium-remnants",
resistances =
{
{
type = "fire",
percent = 50
}
},
collision_box = {{-0.7, -1}, {0.7, 1}},
selection_box = {{-0.7, -1}, {0.7, 1}},
acceleration_per_energy = 0.001,
breaking_speed = 0.01,
burner =
{
effectivity = 1,
fuel_inventory_size = 1,
smoke =
{
{
name = "smoke",
deviation = {0.25, 0.25},
frequency = 50,
position = {0, 1.5},
slow_down_factor = 0.9,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5
}
}
},
consumption = 10,
friction = 0.02,
light = {intensity = 0.4, size = 25},
pictures =
{
filename = "__base__/graphics/entity/car/car-sheet.png",
line_length = 8,
frame_width = 130,
frame_height = 93,
shift = {0.5, 0},
axially_symmetrical = false,
direction_count = 64
},
rotation_speed = 0.015,
weight = 50,
inventory_size = 12
}