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Tutorial:Modding tutorial: Difference between revisions

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* [[Tutorials]]
* [[Tutorials]]
* [[Modding]]
* [[Modding]]
* [[:Category:Technical]] — Documentation of technical formats and API's not related to modding
* [[:Category:Technical]] — Documentation of technical formats and APIs not related to modding


[[Category:Modding]]
[[Category:Modding]]
</noinclude>
</noinclude>

Latest revision as of 15:42, 28 August 2026

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now. (Beware that this uses the 1.1 API, so many examples will not work in 2.0+ without modifications)
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod. (Shows the 1.1 format which has significantly changed for 2.0)
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
  • Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).

Additional info

Third-Party Tools

There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.

See also