Infobox:Efficiency module 2: Difference between revisions

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JakeVH (talk | contribs)
Added quality values to energy usage.
Joeykins (talk | contribs)
added EM plants can produce in space age, not consumed by power armor 2
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{{Infobox
{{Infobox
|changed-by-space-age-mod = yes
|prototype-type = module
|prototype-type = module
|internal-name = efficiency-module-2
|internal-name = efficiency-module-2
Line 9: Line 10:
|required-technologies = Efficiency module 2
|required-technologies = Efficiency module 2
|producers = Assembling machine + Player
|producers = Assembling machine + Player
|space-age-producers = Assembling machine + Electromagnetic plant + Player
|consumers = Efficiency module 3 + Power armor MK2
|consumers = Efficiency module 3 + Power armor MK2
|space-age-consumers = Efficiency module 3
}}<noinclude>
}}<noinclude>
[[Category:Infobox page]]
[[Category:Infobox page]]
</noinclude>
</noinclude>

Revision as of 09:59, 24 March 2025

Efficiency module 2
  • Base game
  •  
  • Space Age mod

Recipe

30
+
5
+
4
+
5
1

Total raw

352.5
+
155
+
70
+
50
+
5

Stack size

50

Energy consumption

-40%
-52% -64%
-76% -100%
(electric)

Prototype type

module

Internal name

efficiency-module-2

Required technologies

2

Produced by

Consumed by