Tutorial:Modding tutorial: Difference between revisions
		
		
		
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* [[Tutorial:Inspecting a live mod|Inspecting a live mod]] — An annotated tour of a mod that is live on the mod portal right now.  | * [[Tutorial:Inspecting a live mod|Inspecting a live mod]] — An annotated tour of a mod that is live on the mod portal right now.  | ||
* [[Tutorial:Mod changelog format|Mod changelog format]] — The formatting requirements for the mod changelog.txt file.  | * [[Tutorial:Mod changelog format|Mod changelog format]] — The formatting requirements for the mod changelog.txt file.  | ||
* [[Tutorial:Script interfaces|Script interfaces]] — A small tutorial about script interfaces ([  | * [[Tutorial:Script interfaces|Script interfaces]] — A small tutorial about script interfaces ([https://lua-api.factorio.com/latest/classes/LuaRemote.html LuaRemote]) and custom keyboard shortcuts.  | ||
* <s>[https://togos.github.io/togos-example-noise-programs/ Noise Expressions] — A tutorial about generating terrain, complete with [https://mods.factorio.com/mod/togos-example-noise-programs example mod].</s> (Shows the 1.1 format which has significantly changed for 2.0)  | * <s>[https://togos.github.io/togos-example-noise-programs/ Noise Expressions] — A tutorial about generating terrain, complete with [https://mods.factorio.com/mod/togos-example-noise-programs example mod].</s> (Shows the 1.1 format which has significantly changed for 2.0)  | ||
* [https://github.com/ClaudeMetz/UntitledGuiGuide/wiki Untitled GUI Guide] — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.  | * [https://github.com/ClaudeMetz/UntitledGuiGuide/wiki Untitled GUI Guide] — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.  | ||
Revision as of 19:37, 4 January 2025
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
 - Mod structure — More details on how mods need to be structured in order to be loaded by the game.
 - Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
 - Mod settings — A comprehensive tutorial about how to create and use mod settings.
 - Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
 - Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
 - Mod changelog format — The formatting requirements for the mod changelog.txt file.
 - Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
 Noise Expressions — A tutorial about generating terrain, complete with example mod.(Shows the 1.1 format which has significantly changed for 2.0)- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
 - Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).
 
Additional info
- Modding API docs - Overview page of the modding API documentation website
 - Scenario system — Save-based mods ("soft mods") and their limitations
 - Migrations guide — All information about mod migrations
 - Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases
 - Modding FAQ
 
Third-Party Tools
There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.
See also
- Tutorials
 - Modding
 - Category:Technical — Documentation of technical formats and API's not related to modding