Tutorials: Difference between revisions
(category) |
(Added scrap recycling tutorial to list) |
||
Line 27: | Line 27: | ||
* [[Tutorial:Transport use cases|A comparison of the different means of transport]] | * [[Tutorial:Transport use cases|A comparison of the different means of transport]] | ||
* [[Tutorial:Diagnosing performance issues|Diagnosing performance issues]] | * [[Tutorial:Diagnosing performance issues|Diagnosing performance issues]] | ||
== Space Age exclusive content == | |||
These tutorials explain features exclusive to [[Space Age]]. | |||
* [[Tutorial:Scrap recycling strategies|Recycling scrap on Fulgora]] | |||
== Modding tutorials == | == Modding tutorials == |
Latest revision as of 07:26, 1 November 2024
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.
The first steps and the first base
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.
- Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
- Main bus - A type of base organization that is well suited for beginners.
- Keyboard shortcuts - A collection of useful keyboard shortcuts.
Power production
These tutorials take an in-depth look at individual topics related to power production.
Circuit network
These tutorials take a closer look at the circuit network and present usage examples.
- Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
- Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.
Miscellaneous
Space Age exclusive content
These tutorials explain features exclusive to Space Age.
Modding tutorials
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
- Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
- Mod settings — A comprehensive tutorial about how to create and use mod settings.
- Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
- Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
- Mod changelog format — The formatting requirements for the mod changelog.txt file.
- Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
- Noise Expressions — A tutorial about generating terrain, complete with example mod.
- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
- Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).
Additional info
- Modding API docs - Overview page of the modding API documentation website
- Scenario system — Save-based mods ("soft mods") and their limitations
- Migrations guide — All information about mod migrations
- Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases
- Modding FAQ
Third-Party Tools
There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.