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[[File:nauvis_preview.png|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as desserts, lakes of liquid water, and forests.
[[File:nauvis_preview.png|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.


=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->

Revision as of 16:01, 23 October 2024

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Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.

Mechanics

Natural Resources

The native raw resources on Nauvis are Iron ore, Copper ore, Coal, Stone, Uranium ore, Water, Crude oil, Wood, and Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill, an Electric mining drill, or (if Space Age is installed) a Big electric mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid in order for the drills to function.

Water is harvested by placing an Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Exclusive buildings and recipes

Space Age adds some buildings and recipes that are Nauvis-exclusive. However, all of these require agricultural science packs from Gleba in order to be researched.

Fish breeding can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where raw fish can be obtained.

Similarly, tree seeds can only be produced and sown on Nauvis, making it the only place where wood is renewable, although it can also be found in non-renewable supply on Gleba

Since biter- and spitter spawners are exclusive to Nauvis, this is also the only place where they can be captured. It is also the only place where artificial spawners can be placed. Biolabs can also not be placed anywhere except on Nauvis.

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History